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Add DangerousButton
for use in popup dialogs
This commit is contained in:
@ -45,8 +45,9 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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protected readonly Container ColourContainer;
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private readonly Container backgroundContainer;
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private readonly Container colourContainer;
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private readonly Container glowContainer;
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private readonly Box leftGlow;
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private readonly Box centerGlow;
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@ -113,7 +114,7 @@ namespace osu.Game.Graphics.UserInterface
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Masking = true,
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Children = new Drawable[]
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{
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colourContainer = new Container
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ColourContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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@ -182,7 +183,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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buttonColour = value;
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updateGlow();
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colourContainer.Colour = value;
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ColourContainer.Colour = value;
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}
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}
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@ -230,11 +231,11 @@ namespace osu.Game.Graphics.UserInterface
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Alpha = 0.05f
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};
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colourContainer.Add(flash);
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ColourContainer.Add(flash);
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flash.FadeOutFromOne(100).Expire();
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clickAnimating = true;
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colourContainer.ResizeWidthTo(colourContainer.Width * 1.05f, 100, Easing.OutQuint)
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ColourContainer.ResizeWidthTo(ColourContainer.Width * 1.05f, 100, Easing.OutQuint)
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.OnComplete(_ =>
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{
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clickAnimating = false;
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@ -246,14 +247,14 @@ namespace osu.Game.Graphics.UserInterface
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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colourContainer.ResizeWidthTo(hover_width * 0.98f, click_duration * 4, Easing.OutQuad);
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ColourContainer.ResizeWidthTo(hover_width * 0.98f, click_duration * 4, Easing.OutQuad);
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (State == SelectionState.Selected)
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colourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
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ColourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
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base.OnMouseUp(e);
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}
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@ -279,12 +280,12 @@ namespace osu.Game.Graphics.UserInterface
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if (newState == SelectionState.Selected)
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{
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spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
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colourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic);
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ColourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic);
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glowContainer.FadeIn(hover_duration, Easing.OutQuint);
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}
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else
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{
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colourContainer.ResizeWidthTo(idle_width, hover_duration, Easing.OutElastic);
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ColourContainer.ResizeWidthTo(idle_width, hover_duration, Easing.OutElastic);
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spriteText.TransformSpacingTo(Vector2.Zero, hover_duration, Easing.OutElastic);
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glowContainer.FadeOut(hover_duration, Easing.OutQuint);
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}
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