Merge remote-tracking branch 'upstream/master' into mute-toggle

This commit is contained in:
Dean Herbert
2018-01-31 14:11:51 +09:00
110 changed files with 2387 additions and 696 deletions

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@ -14,7 +14,7 @@ namespace osu.Game.Input.Bindings
/// A KeyBindingInputManager with a database backing for custom overrides.
/// </summary>
/// <typeparam name="T">The type of the custom action.</typeparam>
public class DatabasedKeyBindingInputManager<T> : KeyBindingContainer<T>
public class DatabasedKeyBindingContainer<T> : KeyBindingContainer<T>
where T : struct
{
private readonly RulesetInfo ruleset;
@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
private KeyBindingStore store;
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings();
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
/// <summary>
/// Create a new instance.
@ -31,7 +31,7 @@ namespace osu.Game.Input.Bindings
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <see cref="T"/>s.</param>
public DatabasedKeyBindingInputManager(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None)
: base(simultaneousMode)
{
this.ruleset = ruleset;

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@ -10,11 +10,11 @@ using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>, IHandleGlobalInput
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
{
private readonly Drawable handler;
public GlobalKeyBindingInputManager(OsuGameBase game)
public GlobalActionContainer(OsuGameBase game)
{
if (game is IKeyBindingHandler<GlobalAction>)
handler = game;
@ -38,7 +38,8 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene)
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
};
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
@ -68,6 +69,8 @@ namespace osu.Game.Input.Bindings
// In-Game Keybindings
[Description("Skip Cutscene")]
SkipCutscene
SkipCutscene,
[Description("Quick Retry (Hold)")]
QuickRetry,
}
}