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Fix TimelineParts not using correct beatmap
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@ -4,7 +4,6 @@
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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@ -16,12 +15,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups.UnbindAll();
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controlPointGroups.BindTo(beatmap.Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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