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Move parallax logic out of BackgroundScreenStack
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@ -3,50 +3,30 @@
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Screens
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{
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public class BackgroundScreenStack : CompositeDrawable
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public class BackgroundScreenStack : ScreenStack
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{
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public BackgroundScreen Current => (BackgroundScreen)stack.CurrentScreen;
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private readonly ParallaxContainer parallax;
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private readonly ScreenStack stack;
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public BackgroundScreenStack()
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{
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InternalChild = parallax = new ParallaxContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = stack = new ScreenStack
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{
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(1.06f)
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}
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};
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Scale = new Vector2(1.06f);
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RelativeSizeAxes = Axes.Both;
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}
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public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
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//public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
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public void Push(BackgroundScreen screen)
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public new void Push(BackgroundScreen screen)
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{
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if (screen == null)
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return;
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if (EqualityComparer<BackgroundScreen>.Default.Equals(Current, screen))
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if (EqualityComparer<BackgroundScreen>.Default.Equals((BackgroundScreen)CurrentScreen, screen))
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return;
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stack.Push(screen);
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}
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public void Exit(BackgroundScreen screen)
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{
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if (stack.CurrentScreen == screen)
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stack.Exit();
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base.Push(screen);
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}
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}
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}
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