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Transform legacy HitObjectParsers to give repeat slider sounds, instead of all sounds.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount)
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, List<Vector2> controlPoints, double length, CurveType curveType, int repeatCount, List<List<SampleInfo>> repeatSamples)
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{
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return new Slider
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{
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@ -30,7 +31,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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ControlPoints = controlPoints,
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Distance = length,
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CurveType = curveType,
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RepeatCount = repeatCount
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RepeatCount = repeatCount,
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RepeatSamples = repeatSamples
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};
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}
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