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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into fix-file-references
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@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.IO;
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using osu.Game.IO;
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using osu.Game.IPC;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using SQLite.Net;
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@ -53,6 +54,11 @@ namespace osu.Game.Beatmaps
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// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
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private BeatmapIPCChannel ipc;
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/// <summary>
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/// Set an endpoint for notifications to be posted to.
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/// </summary>
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public Action<Notification> PostNotification { private get; set; }
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public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, IIpcHost importHost = null)
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{
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beatmaps = new BeatmapStore(connection);
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@ -68,29 +74,48 @@ namespace osu.Game.Beatmaps
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}
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/// <summary>
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/// Import multiple <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
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/// Import one or more <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
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/// This will post a notification tracking import progress.
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/// </summary>
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/// <param name="paths">Multiple locations on disk.</param>
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/// <param name="paths">One or more beatmap locations on disk.</param>
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public void Import(params string[] paths)
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{
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var notification = new ProgressNotification
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{
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Text = "Beatmap import is initialising...",
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (string path in paths)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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try
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{
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notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
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using (ArchiveReader reader = getReaderFrom(path))
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Import(reader);
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notification.Progress = (float)++i / paths.Length;
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// We may or may not want to delete the file depending on where it is stored.
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// e.g. reconstructing/repairing database with beatmaps from default storage.
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// Also, not always a single file, i.e. for LegacyFilesystemReader
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// TODO: Add a check to prevent files from storage to be deleted.
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try
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{
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File.Delete(path);
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if (File.Exists(path))
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File.Delete(path);
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not delete file at {path}");
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Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
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}
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}
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catch (Exception e)
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@ -99,17 +124,25 @@ namespace osu.Game.Beatmaps
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Logger.Error(e, @"Could not import beatmap set");
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}
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}
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notification.State = ProgressNotificationState.Completed;
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}
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private readonly object importLock = new object();
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/// <summary>
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/// Import a beatmap from an <see cref="ArchiveReader"/>.
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/// </summary>
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/// <param name="archiveReader">The beatmap to be imported.</param>
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public BeatmapSetInfo Import(ArchiveReader archiveReader)
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{
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BeatmapSetInfo set = importToStorage(archiveReader);
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Import(set);
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return set;
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// let's only allow one concurrent import at a time for now.
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lock (importLock)
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{
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BeatmapSetInfo set = importToStorage(archiveReader);
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Import(set);
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return set;
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}
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}
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/// <summary>
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@ -121,7 +154,8 @@ namespace osu.Game.Beatmaps
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// If we have an ID then we already exist in the database.
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if (beatmapSetInfo.ID != 0) return;
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beatmaps.Add(beatmapSetInfo);
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lock (beatmaps)
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beatmaps.Add(beatmapSetInfo);
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}
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/// <summary>
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@ -131,7 +165,8 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap to delete.</param>
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public void Delete(BeatmapSetInfo beatmapSet)
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{
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if (!beatmaps.Delete(beatmapSet)) return;
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lock (beatmaps)
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if (!beatmaps.Delete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Dereference(beatmapSet.Files.Select(f => f.FileInfo));
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@ -144,7 +179,8 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmapSet">The beatmap to restore.</param>
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public void Undelete(BeatmapSetInfo beatmapSet)
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{
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if (!beatmaps.Undelete(beatmapSet)) return;
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lock (beatmaps)
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if (!beatmaps.Undelete(beatmapSet)) return;
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if (!beatmapSet.Protected)
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files.Reference(beatmapSet.Files.Select(f => f.FileInfo));
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@ -161,7 +197,8 @@ namespace osu.Game.Beatmaps
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if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
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return DefaultBeatmap;
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beatmaps.Populate(beatmapInfo);
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lock (beatmaps)
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beatmaps.Populate(beatmapInfo);
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if (beatmapInfo.BeatmapSet == null)
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throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
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@ -181,7 +218,8 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public void Reset()
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{
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beatmaps.Reset();
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lock (beatmaps)
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beatmaps.Reset();
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}
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/// <summary>
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@ -191,12 +229,15 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
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{
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BeatmapSetInfo set = beatmaps.Query<BeatmapSetInfo>().FirstOrDefault(query);
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lock (beatmaps)
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{
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BeatmapSetInfo set = beatmaps.Query<BeatmapSetInfo>().FirstOrDefault(query);
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if (set != null)
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beatmaps.Populate(set);
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if (set != null)
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beatmaps.Populate(set);
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return set;
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return set;
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}
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}
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/// <summary>
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@ -204,7 +245,10 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.QueryAndPopulate(query);
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public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
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{
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lock (beatmaps) return beatmaps.QueryAndPopulate(query);
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}
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/// <summary>
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/// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
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@ -213,12 +257,15 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
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{
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BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
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lock (beatmaps)
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{
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BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
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if (set != null)
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beatmaps.Populate(set);
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if (set != null)
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beatmaps.Populate(set);
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return set;
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return set;
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}
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}
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/// <summary>
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@ -226,7 +273,10 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.QueryAndPopulate(query);
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public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
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{
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lock (beatmaps) return beatmaps.QueryAndPopulate(query);
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}
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/// <summary>
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/// Creates an <see cref="ArchiveReader"/> from a valid storage path.
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@ -258,7 +308,10 @@ namespace osu.Game.Beatmaps
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var hash = hashable.ComputeSHA2Hash();
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// check if this beatmap has already been imported and exit early if so.
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var beatmapSet = beatmaps.QueryAndPopulate<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
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BeatmapSetInfo beatmapSet;
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lock (beatmaps)
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beatmapSet = beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => b.Hash == hash).FirstOrDefault();
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if (beatmapSet != null)
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{
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Undelete(beatmapSet);
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@ -329,10 +382,13 @@ namespace osu.Game.Beatmaps
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/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
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public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool populate = true)
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{
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if (populate)
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return beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending).ToList();
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else
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return beatmaps.Query<BeatmapSetInfo>(b => !b.DeletePending).ToList();
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lock (beatmaps)
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{
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if (populate)
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return beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending).ToList();
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else
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return beatmaps.Query<BeatmapSetInfo>(b => !b.DeletePending).ToList();
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}
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}
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protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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@ -394,5 +450,50 @@ namespace osu.Game.Beatmaps
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catch { return new TrackVirtual(); }
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}
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}
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public void ImportFromStable()
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{
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string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!", "Songs");
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if (!Directory.Exists(stableInstallPath))
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu", "Songs");
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if (!Directory.Exists(stableInstallPath))
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{
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Logger.Log("Couldn't find an osu!stable installation!", LoggingTarget.Information, LogLevel.Error);
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return;
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}
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Import(Directory.GetDirectories(stableInstallPath));
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}
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public void DeleteAll()
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{
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var maps = GetAllUsableBeatmapSets().ToArray();
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if (maps.Length == 0) return;
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var notification = new ProgressNotification
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{
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Progress = 0,
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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int i = 0;
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foreach (var b in maps)
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{
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if (notification.State == ProgressNotificationState.Cancelled)
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// user requested abort
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return;
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notification.Text = $"Deleting ({i} of {maps.Length})";
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notification.Progress = (float)++i / maps.Length;
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Delete(b);
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}
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notification.State = ProgressNotificationState.Completed;
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}
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}
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}
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