Merge remote-tracking branch 'upstream/master' into fix-file-references

This commit is contained in:
Dean Herbert 2017-08-01 11:05:38 +09:00
commit b4acdd5f90
10 changed files with 201 additions and 36 deletions

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@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO; using osu.Game.Beatmaps.IO;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using SQLite.Net; using SQLite.Net;
@ -53,6 +54,11 @@ namespace osu.Game.Beatmaps
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised) // ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private BeatmapIPCChannel ipc; private BeatmapIPCChannel ipc;
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
public Action<Notification> PostNotification { private get; set; }
public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, IIpcHost importHost = null) public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, IIpcHost importHost = null)
{ {
beatmaps = new BeatmapStore(connection); beatmaps = new BeatmapStore(connection);
@ -68,29 +74,48 @@ namespace osu.Game.Beatmaps
} }
/// <summary> /// <summary>
/// Import multiple <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>. /// Import one or more <see cref="BeatmapSetInfo"/> from filesystem <paramref name="paths"/>.
/// This will post a notification tracking import progress.
/// </summary> /// </summary>
/// <param name="paths">Multiple locations on disk.</param> /// <param name="paths">One or more beatmap locations on disk.</param>
public void Import(params string[] paths) public void Import(params string[] paths)
{ {
var notification = new ProgressNotification
{
Text = "Beatmap import is initialising...",
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
foreach (string path in paths) foreach (string path in paths)
{ {
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
try try
{ {
notification.Text = $"Importing ({i} of {paths.Length})\n{Path.GetFileName(path)}";
using (ArchiveReader reader = getReaderFrom(path)) using (ArchiveReader reader = getReaderFrom(path))
Import(reader); Import(reader);
notification.Progress = (float)++i / paths.Length;
// We may or may not want to delete the file depending on where it is stored. // We may or may not want to delete the file depending on where it is stored.
// e.g. reconstructing/repairing database with beatmaps from default storage. // e.g. reconstructing/repairing database with beatmaps from default storage.
// Also, not always a single file, i.e. for LegacyFilesystemReader // Also, not always a single file, i.e. for LegacyFilesystemReader
// TODO: Add a check to prevent files from storage to be deleted. // TODO: Add a check to prevent files from storage to be deleted.
try try
{ {
File.Delete(path); if (File.Exists(path))
File.Delete(path);
} }
catch (Exception e) catch (Exception e)
{ {
Logger.Error(e, $@"Could not delete file at {path}"); Logger.Error(e, $@"Could not delete original file after import ({Path.GetFileName(path)})");
} }
} }
catch (Exception e) catch (Exception e)
@ -99,17 +124,25 @@ namespace osu.Game.Beatmaps
Logger.Error(e, @"Could not import beatmap set"); Logger.Error(e, @"Could not import beatmap set");
} }
} }
notification.State = ProgressNotificationState.Completed;
} }
private readonly object importLock = new object();
/// <summary> /// <summary>
/// Import a beatmap from an <see cref="ArchiveReader"/>. /// Import a beatmap from an <see cref="ArchiveReader"/>.
/// </summary> /// </summary>
/// <param name="archiveReader">The beatmap to be imported.</param> /// <param name="archiveReader">The beatmap to be imported.</param>
public BeatmapSetInfo Import(ArchiveReader archiveReader) public BeatmapSetInfo Import(ArchiveReader archiveReader)
{ {
BeatmapSetInfo set = importToStorage(archiveReader); // let's only allow one concurrent import at a time for now.
Import(set); lock (importLock)
return set; {
BeatmapSetInfo set = importToStorage(archiveReader);
Import(set);
return set;
}
} }
/// <summary> /// <summary>
@ -121,7 +154,8 @@ namespace osu.Game.Beatmaps
// If we have an ID then we already exist in the database. // If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return; if (beatmapSetInfo.ID != 0) return;
beatmaps.Add(beatmapSetInfo); lock (beatmaps)
beatmaps.Add(beatmapSetInfo);
} }
/// <summary> /// <summary>
@ -131,7 +165,8 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to delete.</param> /// <param name="beatmapSet">The beatmap to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet) public void Delete(BeatmapSetInfo beatmapSet)
{ {
if (!beatmaps.Delete(beatmapSet)) return; lock (beatmaps)
if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmapSet.Protected) if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files.Select(f => f.FileInfo)); files.Dereference(beatmapSet.Files.Select(f => f.FileInfo));
@ -144,7 +179,8 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to restore.</param> /// <param name="beatmapSet">The beatmap to restore.</param>
public void Undelete(BeatmapSetInfo beatmapSet) public void Undelete(BeatmapSetInfo beatmapSet)
{ {
if (!beatmaps.Undelete(beatmapSet)) return; lock (beatmaps)
if (!beatmaps.Undelete(beatmapSet)) return;
if (!beatmapSet.Protected) if (!beatmapSet.Protected)
files.Reference(beatmapSet.Files.Select(f => f.FileInfo)); files.Reference(beatmapSet.Files.Select(f => f.FileInfo));
@ -161,7 +197,8 @@ namespace osu.Game.Beatmaps
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo) if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap; return DefaultBeatmap;
beatmaps.Populate(beatmapInfo); lock (beatmaps)
beatmaps.Populate(beatmapInfo);
if (beatmapInfo.BeatmapSet == null) if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database."); throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
@ -181,7 +218,8 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
public void Reset() public void Reset()
{ {
beatmaps.Reset(); lock (beatmaps)
beatmaps.Reset();
} }
/// <summary> /// <summary>
@ -191,12 +229,15 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns> /// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query) public BeatmapSetInfo QueryBeatmapSet(Func<BeatmapSetInfo, bool> query)
{ {
BeatmapSetInfo set = beatmaps.Query<BeatmapSetInfo>().FirstOrDefault(query); lock (beatmaps)
{
BeatmapSetInfo set = beatmaps.Query<BeatmapSetInfo>().FirstOrDefault(query);
if (set != null) if (set != null)
beatmaps.Populate(set); beatmaps.Populate(set);
return set; return set;
}
} }
/// <summary> /// <summary>
@ -204,7 +245,10 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
/// <param name="query">The query.</param> /// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns> /// <returns>Results from the provided query.</returns>
public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.QueryAndPopulate(query); public List<BeatmapSetInfo> QueryBeatmapSets(Expression<Func<BeatmapSetInfo, bool>> query)
{
lock (beatmaps) return beatmaps.QueryAndPopulate(query);
}
/// <summary> /// <summary>
/// Perform a lookup query on available <see cref="BeatmapInfo"/>s. /// Perform a lookup query on available <see cref="BeatmapInfo"/>s.
@ -213,12 +257,15 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns> /// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query) public BeatmapInfo QueryBeatmap(Func<BeatmapInfo, bool> query)
{ {
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query); lock (beatmaps)
{
BeatmapInfo set = beatmaps.Query<BeatmapInfo>().FirstOrDefault(query);
if (set != null) if (set != null)
beatmaps.Populate(set); beatmaps.Populate(set);
return set; return set;
}
} }
/// <summary> /// <summary>
@ -226,7 +273,10 @@ namespace osu.Game.Beatmaps
/// </summary> /// </summary>
/// <param name="query">The query.</param> /// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns> /// <returns>Results from the provided query.</returns>
public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.QueryAndPopulate(query); public List<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query)
{
lock (beatmaps) return beatmaps.QueryAndPopulate(query);
}
/// <summary> /// <summary>
/// Creates an <see cref="ArchiveReader"/> from a valid storage path. /// Creates an <see cref="ArchiveReader"/> from a valid storage path.
@ -258,7 +308,10 @@ namespace osu.Game.Beatmaps
var hash = hashable.ComputeSHA2Hash(); var hash = hashable.ComputeSHA2Hash();
// check if this beatmap has already been imported and exit early if so. // check if this beatmap has already been imported and exit early if so.
var beatmapSet = beatmaps.QueryAndPopulate<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash); BeatmapSetInfo beatmapSet;
lock (beatmaps)
beatmapSet = beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => b.Hash == hash).FirstOrDefault();
if (beatmapSet != null) if (beatmapSet != null)
{ {
Undelete(beatmapSet); Undelete(beatmapSet);
@ -329,10 +382,13 @@ namespace osu.Game.Beatmaps
/// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns> /// <returns>A list of available <see cref="BeatmapSetInfo"/>.</returns>
public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool populate = true) public List<BeatmapSetInfo> GetAllUsableBeatmapSets(bool populate = true)
{ {
if (populate) lock (beatmaps)
return beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending).ToList(); {
else if (populate)
return beatmaps.Query<BeatmapSetInfo>(b => !b.DeletePending).ToList(); return beatmaps.QueryAndPopulate<BeatmapSetInfo>(b => !b.DeletePending).ToList();
else
return beatmaps.Query<BeatmapSetInfo>(b => !b.DeletePending).ToList();
}
} }
protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap protected class BeatmapManagerWorkingBeatmap : WorkingBeatmap
@ -394,5 +450,50 @@ namespace osu.Game.Beatmaps
catch { return new TrackVirtual(); } catch { return new TrackVirtual(); }
} }
} }
public void ImportFromStable()
{
string stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!", "Songs");
if (!Directory.Exists(stableInstallPath))
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu", "Songs");
if (!Directory.Exists(stableInstallPath))
{
Logger.Log("Couldn't find an osu!stable installation!", LoggingTarget.Information, LogLevel.Error);
return;
}
Import(Directory.GetDirectories(stableInstallPath));
}
public void DeleteAll()
{
var maps = GetAllUsableBeatmapSets().ToArray();
if (maps.Length == 0) return;
var notification = new ProgressNotification
{
Progress = 0,
State = ProgressNotificationState.Active,
};
PostNotification?.Invoke(notification);
int i = 0;
foreach (var b in maps)
{
if (notification.State == ProgressNotificationState.Cancelled)
// user requested abort
return;
notification.Text = $"Deleting ({i} of {maps.Length})";
notification.Progress = (float)++i / maps.Length;
Delete(b);
}
notification.State = ProgressNotificationState.Completed;
}
} }
} }

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@ -99,9 +99,9 @@ namespace osu.Game.Database
/// <summary> /// <summary>
/// Query and populate results. /// Query and populate results.
/// </summary> /// </summary>
/// <param name="filter">An optional filter to refine results.</param> /// <param name="filter">An filter to refine results.</param>
/// <returns></returns> /// <returns></returns>
public List<T> QueryAndPopulate<T>(Expression<Func<T, bool>> filter = null) public List<T> QueryAndPopulate<T>(Expression<Func<T, bool>> filter)
where T : class where T : class
{ {
checkType(typeof(T)); checkType(typeof(T));

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@ -149,6 +149,9 @@ namespace osu.Game
{ {
base.LoadComplete(); base.LoadComplete();
// hook up notifications to components.
BeatmapManager.PostNotification = n => notificationOverlay?.Post(n);
AddRange(new Drawable[] { AddRange(new Drawable[] {
new VolumeControlReceptor new VolumeControlReceptor
{ {

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@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Music
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo == beatmapSet); PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo.ID == beatmapSet.ID);
if (itemToRemove != null) items.Remove(itemToRemove); if (itemToRemove != null) items.Remove(itemToRemove);
} }

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@ -77,11 +77,11 @@ namespace osu.Game.Overlays.Music
}, },
}; };
beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets(); list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
// todo: these should probably be above the query.
beatmaps.BeatmapSetAdded += s => list.AddBeatmapSet(s);
beatmaps.BeatmapSetRemoved += s => list.RemoveBeatmapSet(s);
beatmapBacking.BindTo(game.Beatmap); beatmapBacking.BindTo(game.Beatmap);

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@ -0,0 +1,47 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class GeneralSettings : SettingsSubsection
{
private OsuButton importButton;
private OsuButton deleteButton;
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
Children = new Drawable[]
{
importButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Import beatmaps from stable",
Action = () =>
{
importButton.Enabled.Value = false;
Task.Run(() => beatmaps.ImportFromStable()).ContinueWith(t => Schedule(() => importButton.Enabled.Value = true));
}
},
deleteButton = new OsuButton
{
RelativeSizeAxes = Axes.X,
Text = "Delete ALL beatmaps",
Action = () =>
{
deleteButton.Enabled.Value = false;
Task.Run(() => beatmaps.DeleteAll()).ContinueWith(t => Schedule(() => deleteButton.Enabled.Value = true));
}
},
};
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using OpenTK; using OpenTK;
namespace osu.Game.Overlays.Settings.Sections namespace osu.Game.Overlays.Settings.Sections
@ -17,6 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections
FlowContent.Spacing = new Vector2(0, 5); FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[] Children = new Drawable[]
{ {
new GeneralSettings()
}; };
} }
} }

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@ -107,6 +107,14 @@ namespace osu.Game.Screens.Select
}); });
} }
public void RemoveBeatmap(BeatmapSetInfo beatmapSet)
{
Schedule(delegate
{
removeGroup(groups.Find(b => b.BeatmapSet.ID == beatmapSet.ID));
});
}
public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true) public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
{ {
if (beatmap == null) if (beatmap == null)
@ -128,8 +136,6 @@ namespace osu.Game.Screens.Select
} }
} }
public void RemoveBeatmap(BeatmapSetInfo info) => removeGroup(groups.Find(b => b.BeatmapSet.ID == info.ID));
public Action<BeatmapInfo> SelectionChanged; public Action<BeatmapInfo> SelectionChanged;
public Action StartRequested; public Action StartRequested;

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@ -280,7 +280,7 @@ namespace osu.Game.Screens.Select
carousel.Filter(criteria, debounce); carousel.Filter(criteria, debounce);
} }
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.AddBeatmap(s); private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s));
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s)); private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
@ -375,6 +375,11 @@ namespace osu.Game.Screens.Select
} }
} }
private void addBeatmapSet(BeatmapSetInfo beatmapSet)
{
carousel.AddBeatmap(beatmapSet);
}
private void removeBeatmapSet(BeatmapSetInfo beatmapSet) private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
{ {
carousel.RemoveBeatmap(beatmapSet); carousel.RemoveBeatmap(beatmapSet);

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@ -104,6 +104,7 @@
<Compile Include="Overlays\Music\PlaylistList.cs" /> <Compile Include="Overlays\Music\PlaylistList.cs" />
<Compile Include="Overlays\OnScreenDisplay.cs" /> <Compile Include="Overlays\OnScreenDisplay.cs" />
<Compile Include="Graphics\Containers\SectionsContainer.cs" /> <Compile Include="Graphics\Containers\SectionsContainer.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\GeneralSettings.cs" />
<Compile Include="Overlays\Settings\SettingsHeader.cs" /> <Compile Include="Overlays\Settings\SettingsHeader.cs" />
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" /> <Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" /> <Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />