Merge branch 'master' into mod-overlay

This commit is contained in:
Seth
2017-02-23 08:00:24 -04:00
committed by GitHub
26 changed files with 291 additions and 71 deletions

View File

@ -57,34 +57,12 @@ namespace osu.Game.Screens.Select
private Footer footer;
Player player;
OsuScreen player;
FilterControl filter;
private void start()
{
if (player != null || Beatmap == null)
return;
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
//and provide a better loading experience (at the moment song select is still accepting input during preload).
player = new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
};
player.Preload(Game, delegate
{
if (!Push(player))
{
player = null;
//error occured?
}
});
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
OsuGame osuGame, OsuColour colours)
{
const float carousel_width = 640;
@ -145,10 +123,20 @@ namespace osu.Game.Screens.Select
Bottom = 50,
},
},
footer = new Footer()
footer = new Footer
{
OnBack = Exit,
OnStart = start,
OnStart = () =>
{
if (player != null || Beatmap == null)
return;
(player = new PlayerLoader(new Player
{
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
})).Preload(Game, l => Push(player));
}
}
};
@ -295,6 +283,7 @@ namespace osu.Game.Screens.Select
{
backgroundModeBeatmap.Beatmap = beatmap;
backgroundModeBeatmap.BlurTo(background_blur, 1000);
backgroundModeBeatmap.FadeTo(1, 250);
}
if (beatmap != null)
@ -347,7 +336,7 @@ namespace osu.Game.Screens.Select
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
{
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
beatmapSet.Beatmaps.ForEach(b =>
@ -365,7 +354,7 @@ namespace osu.Game.Screens.Select
var group = new BeatmapGroup(beatmap)
{
SelectionChanged = selectionChanged,
StartRequested = b => start()
StartRequested = b => footer.StartButton.TriggerClick()
};
//for the time being, let's completely load the difficulty panels in the background.
@ -387,7 +376,7 @@ namespace osu.Game.Screens.Select
}));
}
private void addBeatmapSets(BaseGame game, CancellationToken token)
private void addBeatmapSets(Framework.Game game, CancellationToken token)
{
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
{
@ -401,7 +390,7 @@ namespace osu.Game.Screens.Select
switch (args.Key)
{
case Key.Enter:
start();
footer.StartButton.TriggerClick();
return true;
}