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Explose + use the full calculated length of the path
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@ -114,8 +114,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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private void onNewControlPoints(Vector2[] controlPoints)
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{
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HitObject.Path.ExpectedDistance.Value = null;
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HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.Distance) ?? (float)HitObject.Path.Distance;
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HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
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UpdateHitObject();
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}
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