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Apply IRenderer changes
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@ -4,8 +4,6 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Difficulty;
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@ -47,10 +45,6 @@ namespace osu.Game.Rulesets.Pippidon
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new KeyBinding(InputKey.S, PippidonAction.MoveDown),
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};
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public override Drawable CreateIcon() => new Sprite
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{
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Margin = new MarginPadding { Top = 3 },
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Texture = new TextureStore(new TextureLoaderStore(CreateResourceStore()), false).Get("Textures/coin"),
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};
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public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
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}
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}
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