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Apply IRenderer changes
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mods
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shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
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shader.GetUniform<float>("flashlightDim").UpdateValue(ref flashlightDim);
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DrawQuad(Texture.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
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renderer.DrawQuad(renderer.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
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shader.Unbind();
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}
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