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Apply IRenderer changes
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@ -68,8 +68,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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private void load(IRenderer renderer, ShaderManager shaders)
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{
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texture ??= renderer.WhitePixel;
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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}
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@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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resetTime();
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}
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private Texture texture = Texture.WhitePixel;
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private Texture texture;
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public Texture Texture
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{
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@ -264,7 +265,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
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shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
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texture.TextureGL.Bind();
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texture.Bind();
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RectangleF textureRect = texture.GetTextureRect();
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