Apply IRenderer changes

This commit is contained in:
Dan Balasescu
2022-08-02 19:50:57 +09:00
parent dc49862466
commit b4e55f7309
50 changed files with 204 additions and 94 deletions

View File

@ -68,8 +68,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
private void load(IRenderer renderer, ShaderManager shaders)
{
texture ??= renderer.WhitePixel;
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
}
@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
resetTime();
}
private Texture texture = Texture.WhitePixel;
private Texture texture;
public Texture Texture
{
@ -264,7 +265,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
texture.TextureGL.Bind();
texture.Bind();
RectangleF textureRect = texture.GetTextureRect();