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Rework OptionDropdowns to be more versatile
The existing OptionDropdown only supported enums and was thus renamed to OptionEnumDropDown. A new OptionDropdown has been created in its place to allow binding to arbitrary values, with a set of user-provided items.
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@ -99,6 +99,7 @@
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<Compile Include="Beatmaps\Timing\SampleChange.cs" />
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<Compile Include="Beatmaps\Timing\TimingChange.cs" />
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<Compile Include="Configuration\OsuConfigManager.cs" />
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<Compile Include="Overlays\Options\OptionDropDown.cs" />
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<Compile Include="Overlays\Options\OptionLabel.cs" />
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<Compile Include="Graphics\UserInterface\OsuDropDownHeader.cs" />
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<Compile Include="Graphics\UserInterface\OsuDropDownMenu.cs" />
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@ -239,7 +240,7 @@
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<Compile Include="Overlays\Options\OptionTextBox.cs" />
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<Compile Include="Overlays\Options\OptionSlider.cs" />
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<Compile Include="Configuration\ProgressBarType.cs" />
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<Compile Include="Overlays\Options\OptionDropDown.cs" />
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<Compile Include="Overlays\Options\OptionEnumDropDown.cs" />
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<Compile Include="Configuration\RankingType.cs" />
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<Compile Include="Configuration\ScoreMeterType.cs" />
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<Compile Include="Configuration\ReleaseStream.cs" />
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