mirror of
https://github.com/osukey/osukey.git
synced 2025-06-09 13:28:03 +09:00
Merge branch 'master' into open-profile-hotkey
This commit is contained in:
commit
b4fc2a0fc8
@ -51,8 +51,8 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.805.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.810.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||||
|
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
||||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()) == expectedDistance);
|
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
|
||||||
|
|
||||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
|
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
AddStep("reset clock", () => Clock.Seek(0));
|
AddStep("reset clock", () => Clock.Seek(0));
|
||||||
|
|
||||||
AddStep("start clock", Clock.Start);
|
AddStep("start clock", () => Clock.Start());
|
||||||
AddAssert("clock running", () => Clock.IsRunning);
|
AddAssert("clock running", () => Clock.IsRunning);
|
||||||
|
|
||||||
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
||||||
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
||||||
|
|
||||||
AddStep("start clock again", Clock.Start);
|
AddStep("start clock again", () => Clock.Start());
|
||||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -76,20 +76,20 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
{
|
{
|
||||||
AddStep("reset clock", () => Clock.Seek(0));
|
AddStep("reset clock", () => Clock.Seek(0));
|
||||||
|
|
||||||
AddStep("stop clock", Clock.Stop);
|
AddStep("stop clock", () => Clock.Stop());
|
||||||
AddAssert("clock stopped", () => !Clock.IsRunning);
|
AddAssert("clock stopped", () => !Clock.IsRunning);
|
||||||
|
|
||||||
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
||||||
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
||||||
|
|
||||||
AddStep("start clock again", Clock.Start);
|
AddStep("start clock again", () => Clock.Start());
|
||||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestClampWhenSeekOutsideBeatmapBounds()
|
public void TestClampWhenSeekOutsideBeatmapBounds()
|
||||||
{
|
{
|
||||||
AddStep("stop clock", Clock.Stop);
|
AddStep("stop clock", () => Clock.Stop());
|
||||||
|
|
||||||
AddStep("seek before start time", () => Clock.Seek(-1000));
|
AddStep("seek before start time", () => Clock.Seek(-1000));
|
||||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
||||||
|
@ -60,17 +60,17 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
// Forwards
|
// Forwards
|
||||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
AddStep("Seek(33)", () => Clock.Seek(33));
|
AddStep("Seek(33)", () => Clock.Seek(33));
|
||||||
AddAssert("Time = 33", () => Clock.CurrentTime == 33);
|
checkTime(33);
|
||||||
AddStep("Seek(89)", () => Clock.Seek(89));
|
AddStep("Seek(89)", () => Clock.Seek(89));
|
||||||
AddAssert("Time = 89", () => Clock.CurrentTime == 89);
|
checkTime(89);
|
||||||
|
|
||||||
// Backwards
|
// Backwards
|
||||||
AddStep("Seek(25)", () => Clock.Seek(25));
|
AddStep("Seek(25)", () => Clock.Seek(25));
|
||||||
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
|
checkTime(25);
|
||||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -83,19 +83,19 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
reset();
|
reset();
|
||||||
|
|
||||||
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
|
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
|
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
|
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
|
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
|
||||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
checkTime(175);
|
||||||
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
|
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
|
||||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
checkTime(350);
|
||||||
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
|
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
|
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
|
||||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
checkTime(450);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -108,17 +108,17 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
reset();
|
reset();
|
||||||
|
|
||||||
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
|
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
|
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
|
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
|
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
|
||||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
checkTime(175);
|
||||||
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
|
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
|
||||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
checkTime(175);
|
||||||
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
|
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
|
||||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
checkTime(350);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -130,15 +130,15 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
reset();
|
reset();
|
||||||
|
|
||||||
AddStep("SeekForward", () => Clock.SeekForward());
|
AddStep("SeekForward", () => Clock.SeekForward());
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("SeekForward", () => Clock.SeekForward());
|
AddStep("SeekForward", () => Clock.SeekForward());
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("SeekForward", () => Clock.SeekForward());
|
AddStep("SeekForward", () => Clock.SeekForward());
|
||||||
AddAssert("Time = 200", () => Clock.CurrentTime == 200);
|
checkTime(200);
|
||||||
AddStep("SeekForward", () => Clock.SeekForward());
|
AddStep("SeekForward", () => Clock.SeekForward());
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("SeekForward", () => Clock.SeekForward());
|
AddStep("SeekForward", () => Clock.SeekForward());
|
||||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
checkTime(450);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -150,17 +150,17 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
reset();
|
reset();
|
||||||
|
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
checkTime(175);
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
checkTime(350);
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
checkTime(450);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -174,28 +174,28 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("Seek(49)", () => Clock.Seek(49));
|
AddStep("Seek(49)", () => Clock.Seek(49));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 150);
|
checkTime(150);
|
||||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
checkTime(175);
|
||||||
AddStep("Seek(349)", () => Clock.Seek(349));
|
AddStep("Seek(349)", () => Clock.Seek(349));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
checkTime(350);
|
||||||
AddStep("Seek(399)", () => Clock.Seek(399));
|
AddStep("Seek(399)", () => Clock.Seek(399));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("Seek(449)", () => Clock.Seek(449));
|
AddStep("Seek(449)", () => Clock.Seek(449));
|
||||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
checkTime(450);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -208,15 +208,15 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
checkTime(350);
|
||||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||||
AddAssert("Time = 150", () => Clock.CurrentTime == 150);
|
checkTime(150);
|
||||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -229,17 +229,17 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
checkTime(350);
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
checkTime(175);
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
checkTime(100);
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
checkTime(50);
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -253,16 +253,16 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
|
|
||||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
checkTime(450);
|
||||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
checkTime(450);
|
||||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
checkTime(400);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -297,9 +297,11 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
checkTime(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||||
|
|
||||||
private void reset()
|
private void reset()
|
||||||
{
|
{
|
||||||
AddStep("Reset", () => Clock.Seek(0));
|
AddStep("Reset", () => Clock.Seek(0));
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
@ -120,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
private void pressAndCheckTime(Key key, double expectedTime)
|
private void pressAndCheckTime(Key key, double expectedTime)
|
||||||
{
|
{
|
||||||
AddStep($"press {key}", () => InputManager.Key(key));
|
AddStep($"press {key}", () => InputManager.Key(key));
|
||||||
AddUntilStep($"time is {expectedTime}", () => Precision.AlmostEquals(expectedTime, EditorClock.CurrentTime, 1));
|
AddUntilStep($"time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime).Within(1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
87
osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs
Normal file
87
osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Overlays.Toolbar;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneToolbarUserButton : OsuManualInputManagerTestScene
|
||||||
|
{
|
||||||
|
public TestSceneToolbarUserButton()
|
||||||
|
{
|
||||||
|
Container mainContainer;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
mainContainer = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = Toolbar.HEIGHT,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.Black,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.DarkRed,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 2,
|
||||||
|
},
|
||||||
|
new ToolbarUserButton(),
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.DarkRed,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 2,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
AddSliderStep("scale", 0.5, 4, 1, scale => mainContainer.Scale = new Vector2((float)scale));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLoginLogout()
|
||||||
|
{
|
||||||
|
AddStep("Log out", () => ((DummyAPIAccess)API).Logout());
|
||||||
|
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestStates()
|
||||||
|
{
|
||||||
|
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
|
||||||
|
|
||||||
|
foreach (var state in Enum.GetValues<APIState>())
|
||||||
|
{
|
||||||
|
AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -432,8 +432,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
{
|
{
|
||||||
var user = playingUsers.Single(u => u.UserID == userId);
|
var user = playingUsers.Single(u => u.UserID == userId);
|
||||||
|
|
||||||
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
|
||||||
SpectatorClient.SendEndPlay(userId);
|
SpectatorClient.SendEndPlay(userId);
|
||||||
|
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
||||||
|
|
||||||
playingUsers.Remove(user);
|
playingUsers.Remove(user);
|
||||||
});
|
});
|
||||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class LoadingLayer : LoadingSpinner
|
public class LoadingLayer : LoadingSpinner
|
||||||
{
|
{
|
||||||
|
private readonly bool blockInput;
|
||||||
|
|
||||||
[CanBeNull]
|
[CanBeNull]
|
||||||
protected Box BackgroundDimLayer { get; }
|
protected Box BackgroundDimLayer { get; }
|
||||||
|
|
||||||
@ -28,9 +30,11 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="dimBackground">Whether the full background area should be dimmed while loading.</param>
|
/// <param name="dimBackground">Whether the full background area should be dimmed while loading.</param>
|
||||||
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
||||||
public LoadingLayer(bool dimBackground = false, bool withBox = true)
|
/// <param name="blockInput">Whether to block input of components behind the loading layer.</param>
|
||||||
|
public LoadingLayer(bool dimBackground = false, bool withBox = true, bool blockInput = true)
|
||||||
: base(withBox)
|
: base(withBox)
|
||||||
{
|
{
|
||||||
|
this.blockInput = blockInput;
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Size = new Vector2(1);
|
Size = new Vector2(1);
|
||||||
|
|
||||||
@ -52,6 +56,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
protected override bool Handle(UIEvent e)
|
protected override bool Handle(UIEvent e)
|
||||||
{
|
{
|
||||||
|
if (!blockInput)
|
||||||
|
return false;
|
||||||
|
|
||||||
switch (e)
|
switch (e)
|
||||||
{
|
{
|
||||||
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
||||||
@ -83,7 +90,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
|
MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 20, 100));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
24
osu.Game/Localisation/ToolbarStrings.cs
Normal file
24
osu.Game/Localisation/ToolbarStrings.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
|
namespace osu.Game.Localisation
|
||||||
|
{
|
||||||
|
public static class ToolbarStrings
|
||||||
|
{
|
||||||
|
private const string prefix = @"osu.Game.Resources.Localisation.Toolbar";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Connection interrupted, will try to reconnect..."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString AttemptingToReconnect => new TranslatableString(getKey(@"attempting_to_reconnect"), @"Connection interrupted, will try to reconnect...");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Connecting..."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting...");
|
||||||
|
|
||||||
|
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||||
|
}
|
||||||
|
}
|
@ -196,6 +196,9 @@ namespace osu.Game.Online.Multiplayer
|
|||||||
APIRoom.Playlist.AddRange(joinedRoom.Playlist.Select(createPlaylistItem));
|
APIRoom.Playlist.AddRange(joinedRoom.Playlist.Select(createPlaylistItem));
|
||||||
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == joinedRoom.Settings.PlaylistItemId);
|
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == joinedRoom.Settings.PlaylistItemId);
|
||||||
|
|
||||||
|
// The server will null out the end date upon the host joining the room, but the null value is never communicated to the client.
|
||||||
|
APIRoom.EndDate.Value = null;
|
||||||
|
|
||||||
Debug.Assert(LocalUser != null);
|
Debug.Assert(LocalUser != null);
|
||||||
addUserToAPIRoom(LocalUser);
|
addUserToAPIRoom(LocalUser);
|
||||||
|
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Localisation;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -109,7 +110,7 @@ namespace osu.Game.Overlays.Login
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
TextAnchor = Anchor.TopCentre,
|
TextAnchor = Anchor.TopCentre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
Text = state.NewValue == APIState.Failing ? ToolbarStrings.AttemptingToReconnect : ToolbarStrings.Connecting,
|
||||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -1,17 +1,19 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
using System;
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Localisation;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
using osu.Game.Online.API.Requests.Responses;
|
||||||
using osu.Game.Resources.Localisation.Web;
|
|
||||||
using osu.Game.Users.Drawables;
|
using osu.Game.Users.Drawables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -20,59 +22,103 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
{
|
{
|
||||||
public class ToolbarUserButton : ToolbarOverlayToggleButton
|
public class ToolbarUserButton : ToolbarOverlayToggleButton
|
||||||
{
|
{
|
||||||
private readonly UpdateableAvatar avatar;
|
private UpdateableAvatar avatar = null!;
|
||||||
|
|
||||||
[Resolved]
|
private IBindable<APIUser> localUser = null!;
|
||||||
private IAPIProvider api { get; set; }
|
|
||||||
|
|
||||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
private LoadingSpinner spinner = null!;
|
||||||
|
|
||||||
|
private SpriteIcon failingIcon = null!;
|
||||||
|
|
||||||
|
private IBindable<APIState> apiState = null!;
|
||||||
|
|
||||||
public ToolbarUserButton()
|
public ToolbarUserButton()
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.X;
|
AutoSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
|
||||||
DrawableText.Font = OsuFont.GetFont(italics: true);
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
|
||||||
|
{
|
||||||
Add(new OpaqueBackground { Depth = 1 });
|
Add(new OpaqueBackground { Depth = 1 });
|
||||||
|
|
||||||
Flow.Add(avatar = new UpdateableAvatar(isInteractive: false)
|
Flow.Add(new Container
|
||||||
{
|
{
|
||||||
Masking = true,
|
Masking = true,
|
||||||
|
CornerRadius = 4,
|
||||||
Size = new Vector2(32),
|
Size = new Vector2(32),
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
CornerRadius = 4,
|
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Shadow,
|
Type = EdgeEffectType.Shadow,
|
||||||
Radius = 4,
|
Radius = 4,
|
||||||
Colour = Color4.Black.Opacity(0.1f),
|
Colour = Color4.Black.Opacity(0.1f),
|
||||||
|
},
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
avatar = new UpdateableAvatar(isInteractive: false)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
spinner = new LoadingLayer(dimBackground: true, withBox: false, blockInput: false)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
failingIcon = new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Alpha = 0,
|
||||||
|
Size = new Vector2(0.3f),
|
||||||
|
Icon = FontAwesome.Solid.ExclamationTriangle,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = colours.YellowLight,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
apiState = api.State.GetBoundCopy();
|
||||||
private void load(LoginOverlay login)
|
|
||||||
{
|
|
||||||
apiState.BindTo(api.State);
|
|
||||||
apiState.BindValueChanged(onlineStateChanged, true);
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
|
|
||||||
|
localUser = api.LocalUser.GetBoundCopy();
|
||||||
|
localUser.BindValueChanged(userChanged, true);
|
||||||
|
|
||||||
StateContainer = login;
|
StateContainer = login;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void userChanged(ValueChangedEvent<APIUser> user) => Schedule(() =>
|
||||||
|
{
|
||||||
|
Text = user.NewValue.Username;
|
||||||
|
avatar.User = user.NewValue;
|
||||||
|
});
|
||||||
|
|
||||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
|
failingIcon.FadeTo(state.NewValue == APIState.Failing ? 1 : 0, 200, Easing.OutQuint);
|
||||||
|
|
||||||
switch (state.NewValue)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
default:
|
case APIState.Connecting:
|
||||||
Text = UsersStrings.AnonymousUsername;
|
TooltipText = ToolbarStrings.Connecting;
|
||||||
avatar.User = new APIUser();
|
spinner.Show();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case APIState.Online:
|
case APIState.Failing:
|
||||||
Text = api.LocalUser.Value.Username;
|
TooltipText = ToolbarStrings.AttemptingToReconnect;
|
||||||
avatar.User = api.LocalUser.Value;
|
spinner.Show();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case APIState.Offline:
|
||||||
|
case APIState.Online:
|
||||||
|
TooltipText = string.Empty;
|
||||||
|
spinner.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -231,6 +231,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
|||||||
if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed)
|
if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// we could also potentially receive EndGameplay with "Playing" state, at which point we can only early-return and hope it's a passing player.
|
||||||
|
// todo: this shouldn't exist, but it's here as a hotfix for an issue with multi-spectator screen not proceeding to results screen.
|
||||||
|
// see: https://github.com/ppy/osu/issues/19593
|
||||||
|
if (state.State == SpectatedUserState.Playing)
|
||||||
|
return;
|
||||||
|
|
||||||
RemoveUser(userId);
|
RemoveUser(userId);
|
||||||
|
|
||||||
var instance = instances.Single(i => i.UserId == userId);
|
var instance = instances.Single(i => i.UserId == userId);
|
||||||
|
@ -36,8 +36,8 @@
|
|||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="10.14.0" />
|
<PackageReference Include="Realm" Version="10.14.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.805.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.810.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.19.0" />
|
<PackageReference Include="Sentry" Version="3.19.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
|
@ -61,8 +61,8 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.805.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.810.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
@ -84,7 +84,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.805.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.810.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
|
Loading…
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Reference in New Issue
Block a user