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@ -33,8 +33,7 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
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// Required for toolbar components that need to listen for key input
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// Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
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// to invoke specific actions while toolbar is in hidden state.
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public override bool PropagateNonPositionalInputSubTree => true;
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public override bool PropagateNonPositionalInputSubTree => true;
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public Toolbar()
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public Toolbar()
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