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Implement sorcerer's diffcalc changes
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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public class CatchDifficultyCalculator : DifficultyCalculator
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{
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private const double star_scaling_factor = 0.145;
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private const double star_scaling_factor = 0.15;
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protected override int SectionLength => 750;
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