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Pass individual components to DummyWorkingBeatmap, not game
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Editor
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Child = graph = new TestWaveformGraph
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{
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RelativeSizeAxes = Axes.Both,
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Waveform = new DummyWorkingBeatmap(game).Waveform,
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Waveform = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Waveform,
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},
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};
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});
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