Pass individual components to DummyWorkingBeatmap, not game

This commit is contained in:
Dean Herbert
2019-05-31 14:51:12 +09:00
parent f33a5bc54c
commit b52276c489
6 changed files with 22 additions and 18 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Multiplayer;
@ -60,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set name", () => Room.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap(game).BeatmapInfo }));
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo }));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => Room.Name.Value = "");