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Pass individual components to DummyWorkingBeatmap, not game
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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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@ -60,7 +59,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set name", () => Room.Name.Value = "Room name");
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AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
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AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap(game).BeatmapInfo }));
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AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo }));
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AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
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AddStep("clear name", () => Room.Name.Value = "");
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