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Make Beatmap ISerializable and add more JsonIgnores
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Lists;
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namespace osu.Game.Beatmaps.ControlPoints
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@ -58,18 +59,21 @@ namespace osu.Game.Beatmaps.ControlPoints
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/// <returns>The timing control point.</returns>
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public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
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[JsonIgnore]
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/// <summary>
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/// Finds the maximum BPM represented by any timing control point.
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/// </summary>
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public double BPMMaximum =>
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60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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[JsonIgnore]
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/// <summary>
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/// Finds the minimum BPM represented by any timing control point.
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/// </summary>
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public double BPMMinimum =>
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60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
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[JsonIgnore]
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/// <summary>
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/// Finds the mode BPM (most common BPM) represented by the control points.
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/// </summary>
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@ -108,4 +112,4 @@ namespace osu.Game.Beatmaps.ControlPoints
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return list[index - 1];
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}
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}
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}
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}
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