Make Beatmap ISerializable and add more JsonIgnores

This commit is contained in:
smoogipoo
2017-12-06 00:37:37 +09:00
parent 58777a9674
commit b584178e85
14 changed files with 322 additions and 15 deletions

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.IO.Serialization
{
@ -11,20 +12,21 @@ namespace osu.Game.IO.Serialization
public static class JsonSerializableExtensions
{
public static string Serialize(this IJsonSerializable obj)
{
return JsonConvert.SerializeObject(obj, new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore });
}
public static string Serialize(this IJsonSerializable obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
public static T Deserialize<T>(this string objString)
{
return JsonConvert.DeserializeObject<T>(objString);
}
public static T Deserialize<T>(this string objString) => JsonConvert.DeserializeObject<T>(objString, CreateGlobalSettings());
public static T DeepClone<T>(this T obj)
where T : IJsonSerializable
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
public static T DeepClone<T>(this T obj) where T : IJsonSerializable => Deserialize<T>(Serialize(obj));
public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
{
return Deserialize<T>(Serialize(obj));
}
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
Formatting = Formatting.Indented,
ObjectCreationHandling = ObjectCreationHandling.Replace,
DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate,
Converters = new JsonConverter[] { new Vector2Converter() }
};
}
}