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Apply horizontal offset changing once per frame
The previous way was causing every-frame invalidation when an overlay is visible.
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@ -1013,10 +1013,14 @@ namespace osu.Game
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ScreenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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ScreenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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ScreenOffsetContainer.X = 0f;
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var horizontalOffset = 0f;
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if (Settings.IsLoaded) ScreenOffsetContainer.X += (ToLocalSpace(Settings.ScreenSpaceDrawQuad.TopRight).X) * SCREEN_OFFSET_RATIO;
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if (Settings.IsLoaded)
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if (Notifications.IsLoaded) ScreenOffsetContainer.X += (ToLocalSpace(Notifications.ScreenSpaceDrawQuad.TopLeft).X - DrawWidth) * SCREEN_OFFSET_RATIO;
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horizontalOffset += (ToLocalSpace(Settings.ScreenSpaceDrawQuad.TopRight).X) * SCREEN_OFFSET_RATIO;
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if (Notifications.IsLoaded)
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horizontalOffset += (ToLocalSpace(Notifications.ScreenSpaceDrawQuad.TopLeft).X - DrawWidth) * SCREEN_OFFSET_RATIO;
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ScreenOffsetContainer.X = horizontalOffset;
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MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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MenuCursorContainer.CanShowCursor = (ScreenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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}
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}
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