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Improve robustness by always creating a new file
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@ -11,14 +11,10 @@ using NUnit.Framework;
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using osu.Framework.Platform;
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using osu.Game.IPC;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Resources;
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using SharpCompress.Archives;
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@ -559,9 +555,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public async Task TestUpdateBeatmapInfoContents()
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public async Task TestUpdateBeatmapInfo()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapInfoContents)))
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapInfo)))
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{
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try
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{
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@ -589,9 +585,9 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public async Task TestUpdateBeatmapFileContents()
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public async Task TestUpdateBeatmapFile()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapFileContents)))
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestUpdateBeatmapFile)))
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{
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try
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{
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@ -617,7 +613,51 @@ namespace osu.Game.Tests.Beatmaps.IO
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stream.Seek(0, SeekOrigin.Begin);
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manager.UpdateFile(fileToUpdate, stream);
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manager.UpdateFile(setToUpdate, fileToUpdate, stream);
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}
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Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
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Assert.That(updatedBeatmap.HitObjects.Count, Is.EqualTo(1));
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Assert.That(updatedBeatmap.HitObjects[0].StartTime, Is.EqualTo(5000));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public async Task TestAddFile()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestAddFile)))
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{
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try
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{
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var osu = loadOsu(host);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var temp = TestResources.GetTestBeatmapForImport();
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await osu.Dependencies.Get<BeatmapManager>().Import(temp);
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BeatmapSetInfo setToUpdate = manager.GetAllUsableBeatmapSets()[0];
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Beatmap beatmapToUpdate = (Beatmap)manager.GetWorkingBeatmap(setToUpdate.Beatmaps.First(b => b.RulesetID == 0)).Beatmap;
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BeatmapSetFileInfo fileToUpdate = setToUpdate.Files.First(f => beatmapToUpdate.BeatmapInfo.Path.Contains(f.Filename));
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using (var stream = new MemoryStream())
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{
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using (var writer = new StreamWriter(stream, leaveOpen: true))
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{
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beatmapToUpdate.HitObjects.Clear();
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beatmapToUpdate.HitObjects.Add(new HitCircle { StartTime = 5000 });
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new LegacyBeatmapEncoder(beatmapToUpdate).Encode(writer);
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}
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stream.Seek(0, SeekOrigin.Begin);
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manager.UpdateFile(setToUpdate, fileToUpdate, stream);
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}
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Beatmap updatedBeatmap = (Beatmap)manager.GetWorkingBeatmap(manager.QueryBeatmap(b => b.ID == beatmapToUpdate.BeatmapInfo.ID)).Beatmap;
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