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Remove empty <returns> xmldoc
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@ -69,7 +69,6 @@ namespace osu.Desktop
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/// Allow a maximum of one unhandled exception, per second of execution.
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/// Allow a maximum of one unhandled exception, per second of execution.
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/// </summary>
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/// </summary>
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/// <param name="arg"></param>
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/// <param name="arg"></param>
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/// <returns></returns>
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private static bool handleException(Exception arg)
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private static bool handleException(Exception arg)
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{
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{
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0;
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@ -482,7 +482,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// Retrieves the sample info list at a point in time.
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/// Retrieves the sample info list at a point in time.
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/// </summary>
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/// </summary>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <returns></returns>
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private IList<HitSampleInfo> sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
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private IList<HitSampleInfo> sampleInfoListAt(int time) => nodeSamplesAt(time)?.First() ?? HitObject.Samples;
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/// <summary>
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/// <summary>
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@ -141,7 +141,6 @@ namespace osu.Game.Tournament
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/// <summary>
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/// <summary>
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/// Add missing player info based on user IDs.
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/// Add missing player info based on user IDs.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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private bool addPlayers()
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private bool addPlayers()
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{
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{
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bool addedInfo = false;
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bool addedInfo = false;
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@ -44,7 +44,6 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// <summary>
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/// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap.
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/// Returns statistics for the <see cref="HitObjects"/> contained in this beatmap.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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IEnumerable<BeatmapStatistic> GetStatistics();
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IEnumerable<BeatmapStatistic> GetStatistics();
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/// <summary>
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/// <summary>
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@ -22,7 +22,6 @@ namespace osu.Game.Configuration
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/// </summary>
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
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public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
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ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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@ -346,7 +346,6 @@ namespace osu.Game.Graphics.Backgrounds
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/// such that the smaller triangles appear on top.
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/// such that the smaller triangles appear on top.
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/// </summary>
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/// </summary>
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/// <param name="other"></param>
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/// <param name="other"></param>
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/// <returns></returns>
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public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
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public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
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}
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}
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}
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}
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@ -22,7 +22,6 @@ namespace osu.Game.IO.Serialization
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/// <summary>
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/// <summary>
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/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
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/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
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public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
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{
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{
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ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
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ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
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@ -85,7 +85,6 @@ namespace osu.Game.Input
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/// </summary>
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
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public List<DatabasedKeyBinding> Query(int? rulesetId = null, int? variant = null) =>
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ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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ContextFactory.Get().DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
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@ -574,7 +574,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Calculate the position to be used for sample playback at a specified X position (0..1).
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/// Calculate the position to be used for sample playback at a specified X position (0..1).
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/// </summary>
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/// </summary>
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/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
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/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
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/// <returns></returns>
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protected double CalculateSamplePlaybackBalance(double position)
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protected double CalculateSamplePlaybackBalance(double position)
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{
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{
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const float balance_adjust_amount = 0.4f;
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const float balance_adjust_amount = 0.4f;
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@ -147,7 +147,6 @@ namespace osu.Game.Rulesets.Objects
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/// to 1 (end of the path).
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/// to 1 (end of the path).
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/// </summary>
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/// </summary>
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/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
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/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
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/// <returns></returns>
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public Vector2 PositionAt(double progress)
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public Vector2 PositionAt(double progress)
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{
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{
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ensureValid();
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ensureValid();
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@ -161,7 +160,6 @@ namespace osu.Game.Rulesets.Objects
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/// The first point has a PathType which all other points inherit.
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/// The first point has a PathType which all other points inherit.
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/// </summary>
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/// </summary>
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/// <param name="controlPoint">One of the control points in the segment.</param>
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/// <param name="controlPoint">One of the control points in the segment.</param>
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/// <returns></returns>
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public List<PathControlPoint> PointsInSegment(PathControlPoint controlPoint)
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public List<PathControlPoint> PointsInSegment(PathControlPoint controlPoint)
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{
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{
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bool found = false;
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bool found = false;
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@ -146,7 +146,6 @@ namespace osu.Game.Rulesets
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/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
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/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
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/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
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/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
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/// <returns></returns>
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public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
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/// <summary>
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/// <summary>
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@ -62,7 +62,6 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// <summary>
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/// Retrieves a mapping of <see cref="HitResult"/>s to their timing windows for all allowed <see cref="HitResult"/>s.
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/// Retrieves a mapping of <see cref="HitResult"/>s to their timing windows for all allowed <see cref="HitResult"/>s.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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public IEnumerable<(HitResult result, double length)> GetAllAvailableWindows()
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public IEnumerable<(HitResult result, double length)> GetAllAvailableWindows()
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{
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{
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for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
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for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
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@ -12,7 +12,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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/// <summary>
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/// <summary>
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/// Whether this <see cref="RadioButton"/> is selected.
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/// Whether this <see cref="RadioButton"/> is selected.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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public readonly BindableBool Selected;
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public readonly BindableBool Selected;
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/// <summary>
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/// <summary>
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@ -226,7 +226,6 @@ namespace osu.Game.Screens.Ranking
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/// <summary>
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/// <summary>
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/// Enumerates all <see cref="ScorePanel"/>s contained in this <see cref="ScorePanelList"/>.
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/// Enumerates all <see cref="ScorePanel"/>s contained in this <see cref="ScorePanelList"/>.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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public IEnumerable<ScorePanel> GetScorePanels() => flow.Select(t => t.Panel);
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public IEnumerable<ScorePanel> GetScorePanels() => flow.Select(t => t.Panel);
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/// <summary>
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/// <summary>
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@ -189,7 +189,6 @@ namespace osu.Game.Tests.Beatmaps
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/// <summary>
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/// <summary>
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/// Creates the <see cref="Ruleset"/> applicable to this <see cref="BeatmapConversionTest{TConvertMapping,TConvertValue}"/>.
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/// Creates the <see cref="Ruleset"/> applicable to this <see cref="BeatmapConversionTest{TConvertMapping,TConvertValue}"/>.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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protected abstract Ruleset CreateRuleset();
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protected abstract Ruleset CreateRuleset();
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private class ConvertResult
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private class ConvertResult
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@ -17,7 +17,6 @@ namespace osu.Game.Tests.Beatmaps
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/// <summary>
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/// <summary>
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/// Creates the <see cref="Ruleset"/> whose legacy mod conversion is to be tested.
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/// Creates the <see cref="Ruleset"/> whose legacy mod conversion is to be tested.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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protected abstract Ruleset CreateRuleset();
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protected abstract Ruleset CreateRuleset();
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protected void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods)
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protected void TestFromLegacy(LegacyMods legacyMods, Type[] expectedMods)
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@ -37,7 +37,6 @@ namespace osu.Game.Utils
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/// Shortcase for: <c>optional.HasValue ? optional.Value : fallback</c>.
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/// Shortcase for: <c>optional.HasValue ? optional.Value : fallback</c>.
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/// </remarks>
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/// </remarks>
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/// <param name="fallback">The fallback value to return if <see cref="HasValue"/> is <c>false</c>.</param>
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/// <param name="fallback">The fallback value to return if <see cref="HasValue"/> is <c>false</c>.</param>
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/// <returns></returns>
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public T GetOr(T fallback) => HasValue ? Value : fallback;
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public T GetOr(T fallback) => HasValue ? Value : fallback;
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public static implicit operator Optional<T>(T value) => new Optional<T>(value);
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public static implicit operator Optional<T>(T value) => new Optional<T>(value);
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