diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index 524a4742c0..f532302de2 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -22,7 +22,7 @@ using SixLabors.ImageSharp; namespace osu.Game.Graphics { - public class ScreenshotManager : Container, IKeyBindingHandler, IHandleGlobalInput + public class ScreenshotManager : Container, IKeyBindingHandler, IHandleGlobalKeyboardInput { private readonly BindableBool cursorVisibility = new BindableBool(true); diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index b70072a222..bf758e21d9 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings; namespace osu.Game.Input.Bindings { - public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalInput + public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput { private readonly Drawable handler; diff --git a/osu.Game/Input/IdleTracker.cs b/osu.Game/Input/IdleTracker.cs index cbc446a126..39ccf9fe1c 100644 --- a/osu.Game/Input/IdleTracker.cs +++ b/osu.Game/Input/IdleTracker.cs @@ -12,7 +12,7 @@ namespace osu.Game.Input /// /// Track whether the end-user is in an idle state, based on their last interaction with the game. /// - public class IdleTracker : Component, IKeyBindingHandler, IHandleGlobalInput + public class IdleTracker : Component, IKeyBindingHandler, IHandleGlobalKeyboardInput { private readonly double timeToIdle; diff --git a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs index 26235fa280..9cd3aac2cb 100644 --- a/osu.Game/Overlays/Volume/VolumeControlReceptor.cs +++ b/osu.Game/Overlays/Volume/VolumeControlReceptor.cs @@ -9,7 +9,7 @@ using osu.Game.Input.Bindings; namespace osu.Game.Overlays.Volume { - public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalInput + public class VolumeControlReceptor : Container, IScrollBindingHandler, IHandleGlobalKeyboardInput { public Func ActionRequested; public Func ScrollActionRequested;