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Implement basic behaviour of favourite button
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@ -1,8 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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{
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@ -10,13 +15,54 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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{
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private readonly APIBeatmapSet beatmapSet;
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private readonly APIBeatmapSet beatmapSet;
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private PostBeatmapFavouriteRequest favouriteRequest;
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public FavouriteButton(APIBeatmapSet beatmapSet)
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public FavouriteButton(APIBeatmapSet beatmapSet)
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{
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{
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this.beatmapSet = beatmapSet;
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this.beatmapSet = beatmapSet;
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Icon.Icon = FontAwesome.Regular.Heart;
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updateState();
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}
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}
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// TODO: implement behaviour
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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Action = () =>
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{
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var actionType = beatmapSet.HasFavourited ? BeatmapFavouriteAction.UnFavourite : BeatmapFavouriteAction.Favourite;
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favouriteRequest?.Cancel();
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favouriteRequest = new PostBeatmapFavouriteRequest(beatmapSet.OnlineID, actionType);
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Enabled.Value = false;
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favouriteRequest.Success += () =>
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{
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beatmapSet.HasFavourited = actionType == BeatmapFavouriteAction.Favourite;
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Enabled.Value = true;
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updateState();
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};
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favouriteRequest.Failure += e =>
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{
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Logger.Error(e, $"Failed to {actionType.ToString().ToLower()} beatmap: {e.Message}");
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Enabled.Value = true;
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};
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api.Queue(favouriteRequest);
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};
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}
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private void updateState()
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{
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if (beatmapSet.HasFavourited)
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{
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Icon.Icon = FontAwesome.Solid.Heart;
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TooltipText = BeatmapsetsStrings.ShowDetailsUnfavourite;
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}
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else
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{
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Icon.Icon = FontAwesome.Regular.Heart;
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TooltipText = BeatmapsetsStrings.ShowDetailsFavourite;
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}
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}
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}
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}
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}
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}
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