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Use null propagation for animation lookups
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@ -417,12 +417,7 @@ namespace osu.Game.Skinning
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break;
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}
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var animation = this.GetAnimation(component.LookupName, false, false);
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if (animation != null)
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return animation;
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return null;
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return this.GetAnimation(component.LookupName, false, false);
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}
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private Texture getParticleTexture(HitResult result)
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