Add storeResults as a parameter to Reset

Whether to store the current state of the ScoreProcessor for future use.
This commit is contained in:
smoogipooo
2017-09-12 22:27:27 +09:00
parent 2e0218f388
commit b5f48c2368
5 changed files with 31 additions and 25 deletions

View File

@ -113,11 +113,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
var holdNote = obj as HoldNote;
if (obj is Note)
{
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
}
else if (holdNote != null)
if (holdNote != null)
{
// Head
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
@ -126,9 +122,9 @@ namespace osu.Game.Rulesets.Mania.Scoring
int tickCount = holdNote.Ticks.Count();
for (int i = 0; i < tickCount; i++)
AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
AddJudgement(new HoldNoteTailJudgement { Result = HitResult.Perfect });
}
AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
}
if (!HasFailed)
@ -137,7 +133,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
hpMultiplier *= 1.01;
hpMissMultiplier *= 0.98;
Reset();
Reset(false);
}
}