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Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
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@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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public class DrawableTaikoJudgement : DrawableJudgement
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{
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public readonly DrawableHitObject JudgedObject;
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/// <summary>
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/// Creates a new judgement text.
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/// </summary>
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/// <param name="judgedObject">The object which is being judged.</param>
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/// <param name="judgement">The judgement to visualise.</param>
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public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
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: base(judgement)
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public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
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: base(judgement, judgedObject)
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{
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JudgedObject = judgedObject;
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}
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[BackgroundDependencyLoader]
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@ -16,6 +16,7 @@ using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.UI
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@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
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Blending = BlendingMode.Additive
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},
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judgementContainer = new Container<DrawableTaikoJudgement>
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judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
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{
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Name = "Judgements",
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RelativeSizeAxes = Axes.Y,
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@ -227,7 +228,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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if (judgedObject.DisplayJudgement && judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
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{
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judgementContainer.Add(new DrawableTaikoJudgement(judgedObject, judgement)
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judgementContainer.Add(new DrawableTaikoJudgement(judgement, judgedObject)
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{
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Anchor = judgement.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = judgement.IsHit ? Anchor.BottomCentre : Anchor.Centre,
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