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Remove judgements when deciding a new judgement for a HitObject
Generally happens when rewinding.
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@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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public class DrawableTaikoJudgement : DrawableJudgement
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{
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public readonly DrawableHitObject JudgedObject;
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/// <summary>
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/// Creates a new judgement text.
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/// </summary>
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/// <param name="judgedObject">The object which is being judged.</param>
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/// <param name="judgement">The judgement to visualise.</param>
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public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
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: base(judgement)
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public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
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: base(judgement, judgedObject)
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{
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JudgedObject = judgedObject;
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}
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[BackgroundDependencyLoader]
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