Remove judgements when deciding a new judgement for a HitObject

Generally happens when rewinding.
This commit is contained in:
Dean Herbert
2018-03-07 19:14:42 +09:00
parent fbe8641ec4
commit b62ed004f2
9 changed files with 50 additions and 24 deletions

View File

@ -15,17 +15,14 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public class DrawableTaikoJudgement : DrawableJudgement
{
public readonly DrawableHitObject JudgedObject;
/// <summary>
/// Creates a new judgement text.
/// </summary>
/// <param name="judgedObject">The object which is being judged.</param>
/// <param name="judgement">The judgement to visualise.</param>
public DrawableTaikoJudgement(DrawableHitObject judgedObject, Judgement judgement)
: base(judgement)
public DrawableTaikoJudgement(Judgement judgement, DrawableHitObject judgedObject)
: base(judgement, judgedObject)
{
JudgedObject = judgedObject;
}
[BackgroundDependencyLoader]