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Implement hit windows
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23
osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs
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23
osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs
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@ -0,0 +1,23 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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public class CatchHitWindows : HitWindows
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{
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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{
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case HitResult.Perfect:
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case HitResult.Miss:
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return true;
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}
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return false;
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}
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}
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}
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@ -5,6 +5,7 @@ using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -41,5 +42,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
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Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
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}
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}
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protected override HitWindows CreateHitWindows() => new CatchHitWindows();
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -157,5 +158,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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}
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}
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}
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}
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}
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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}
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}
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@ -3,6 +3,7 @@
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -65,5 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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Health.Value = 0;
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Health.Value = 0;
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}
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}
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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}
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}
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}
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}
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