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https://github.com/osukey/osukey.git
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Isolate client's Room from TestMultiplayerClient
This commit is contained in:
@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestFirstItemSelectedByDefault()
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{
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AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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addItem(() => InitialBeatmap);
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AddAssert("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
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AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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AddUntilStep("first item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
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AddAssert("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
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AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -64,12 +64,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RunGameplay();
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AddAssert("first item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
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AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
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AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
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RunGameplay();
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AddAssert("second item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == true);
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AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID);
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AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID);
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}
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[Test]
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@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
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AddAssert("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
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AddAssert("item 2 is not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
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AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
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AddUntilStep("current item is the other beatmap", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
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}
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[Test]
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestFirstItemSelectedByDefault()
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{
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AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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selectNewItem(() => InitialBeatmap);
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AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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selectNewItem(() => OtherBeatmap);
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AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
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AddAssert("first playlist item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
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AddAssert("second playlist item not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
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AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
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AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
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}
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[Test]
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@ -116,25 +116,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
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// all ready
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AddUntilStep("all players ready", () =>
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{
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var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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var nextUnready = multiplayerClient.ClientRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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if (nextUnready != null)
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multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
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return multiplayerClient.ClientRoom?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
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});
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AddStep("unready all players at once", () =>
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{
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Debug.Assert(multiplayerClient.Room != null);
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Debug.Assert(multiplayerClient.ServerRoom != null);
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foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
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foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
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});
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AddStep("ready all players at once", () =>
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{
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Debug.Assert(multiplayerClient.Room != null);
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Debug.Assert(multiplayerClient.ServerRoom != null);
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foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
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foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
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});
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}
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@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void removeLastUser()
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{
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APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
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APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
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if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
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return;
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@ -156,7 +156,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void kickLastUser()
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{
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APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
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APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
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if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
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return;
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@ -166,14 +166,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void markNextPlayerReady()
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{
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var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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if (nextUnready != null)
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multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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}
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private void markNextPlayerIdle()
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{
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var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
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var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
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if (nextUnready != null)
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multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
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}
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@ -421,22 +421,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
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AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
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AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
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AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
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AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
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AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
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}
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[Test]
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@ -459,22 +459,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
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AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
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AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
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AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
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AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
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}
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[Test]
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@ -497,25 +497,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("Mods match current item",
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() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddUntilStep("Mods match current item",
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() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
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AddAssert("Mods don't match current item",
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() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddUntilStep("Mods don't match current item",
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() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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AddAssert("Mods match current item",
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() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddUntilStep("Mods match current item",
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() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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}
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[Test]
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@ -890,7 +890,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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})).WaitSafely());
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AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
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AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
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AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
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AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
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@ -921,10 +921,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
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})).WaitSafely());
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AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
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AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
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AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
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AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
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AddUntilStep("item removed from playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 1);
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AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
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AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
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@ -957,7 +957,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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runGameplay();
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AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
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AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
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AddUntilStep("wait for room to be idle", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Open);
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runGameplay();
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@ -969,9 +969,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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multiplayerClient.StartMatch().WaitSafely();
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});
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AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
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AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
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AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
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AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
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AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
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}
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}
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@ -996,7 +996,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("click ready button", () =>
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{
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user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
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user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.ServerRoom?.Users.Single(u => u.UserID == playingUserId);
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lastState = user?.State ?? MultiplayerUserState.Idle;
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InputManager.MoveMouseTo(readyButton);
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@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
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AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
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}
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[Test]
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@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
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AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("null user added", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
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.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
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AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
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AddUntilStep("null user kicked", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count == 1);
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}
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[Test]
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
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AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
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AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser.Id);
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}
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[Test]
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@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
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AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
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AddUntilStep("second user kicked", () => MultiplayerClient.ClientRoom?.Users.Single().UserID == API.LocalUser.Value.Id);
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}
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[Test]
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ClientAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
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}, MultiplayerClient.Room?.Users.ToArray()));
|
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}, MultiplayerClient.ServerRoom?.Users.ToArray()));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
|
||||
|
@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
|
||||
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
|
||||
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
|
||||
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
|
@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestToggleWhenIdle(MultiplayerUserState initialState)
|
||||
{
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("user is spectating", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user is idle", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[TestCase(MultiplayerRoomState.Closed)]
|
||||
|
@ -76,8 +76,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
||||
AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddUntilStep("user state arrived", () => multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
|
||||
|
||||
AddStep("press own button", () =>
|
||||
@ -104,17 +104,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
||||
AddUntilStep("user on team 1", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
|
||||
|
||||
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
|
||||
AddStep("press other user's button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
AddUntilStep("user still on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -158,13 +158,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}
|
||||
});
|
||||
|
||||
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
|
||||
AddUntilStep("room type is head to head", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.HeadToHead);
|
||||
|
||||
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
|
||||
|
||||
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
|
||||
|
||||
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
|
||||
AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus);
|
||||
|
||||
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
|
||||
}
|
||||
|
Reference in New Issue
Block a user