mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Isolate client's Room from TestMultiplayerClient
This commit is contained in:
@ -116,25 +116,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
// all ready
|
||||
AddUntilStep("all players ready", () =>
|
||||
{
|
||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
var nextUnready = multiplayerClient.ClientRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
if (nextUnready != null)
|
||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
|
||||
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
||||
return multiplayerClient.ClientRoom?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
|
||||
});
|
||||
|
||||
AddStep("unready all players at once", () =>
|
||||
{
|
||||
Debug.Assert(multiplayerClient.Room != null);
|
||||
Debug.Assert(multiplayerClient.ServerRoom != null);
|
||||
|
||||
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
|
||||
foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
|
||||
});
|
||||
|
||||
AddStep("ready all players at once", () =>
|
||||
{
|
||||
Debug.Assert(multiplayerClient.Room != null);
|
||||
Debug.Assert(multiplayerClient.ServerRoom != null);
|
||||
|
||||
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
|
||||
foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
|
||||
});
|
||||
}
|
||||
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void removeLastUser()
|
||||
{
|
||||
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
|
||||
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
|
||||
|
||||
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
||||
return;
|
||||
@ -156,7 +156,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void kickLastUser()
|
||||
{
|
||||
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
|
||||
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
|
||||
|
||||
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
|
||||
return;
|
||||
@ -166,14 +166,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void markNextPlayerReady()
|
||||
{
|
||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
|
||||
if (nextUnready != null)
|
||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
|
||||
}
|
||||
|
||||
private void markNextPlayerIdle()
|
||||
{
|
||||
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
||||
var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
|
||||
if (nextUnready != null)
|
||||
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
|
||||
}
|
||||
@ -421,22 +421,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
|
||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
|
||||
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
|
||||
|
||||
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
|
||||
|
||||
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
|
||||
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
|
||||
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
||||
|
||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||
|
||||
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
|
||||
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -459,22 +459,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
|
||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
|
||||
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
|
||||
|
||||
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
|
||||
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
|
||||
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
|
||||
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
||||
|
||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||
|
||||
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
|
||||
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -497,25 +497,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("Enter song select", () =>
|
||||
{
|
||||
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
|
||||
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
|
||||
|
||||
AddAssert("Mods match current item",
|
||||
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
AddUntilStep("Mods match current item",
|
||||
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
|
||||
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
|
||||
|
||||
AddAssert("Mods don't match current item",
|
||||
() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
AddUntilStep("Mods don't match current item",
|
||||
() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
|
||||
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
|
||||
|
||||
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
|
||||
|
||||
AddAssert("Mods match current item",
|
||||
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
AddUntilStep("Mods match current item",
|
||||
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -890,7 +890,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
|
||||
@ -921,10 +921,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
|
||||
|
||||
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
||||
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
|
||||
AddUntilStep("item removed from playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 1);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
|
||||
@ -957,7 +957,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
runGameplay();
|
||||
|
||||
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
|
||||
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
|
||||
AddUntilStep("wait for room to be idle", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Open);
|
||||
|
||||
runGameplay();
|
||||
|
||||
@ -969,9 +969,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
multiplayerClient.StartMatch().WaitSafely();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
|
||||
AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
|
||||
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
|
||||
}
|
||||
}
|
||||
@ -996,7 +996,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
|
||||
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.ServerRoom?.Users.Single(u => u.UserID == playingUserId);
|
||||
lastState = user?.State ?? MultiplayerUserState.Idle;
|
||||
|
||||
InputManager.MoveMouseTo(readyButton);
|
||||
|
Reference in New Issue
Block a user