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Isolate client's Room from TestMultiplayerClient
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ClientAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
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}, MultiplayerClient.Room?.Users.ToArray()));
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}, MultiplayerClient.ServerRoom?.Users.ToArray()));
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});
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
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