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Isolate client's Room from TestMultiplayerClient
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@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public void TestToggleWhenIdle(MultiplayerUserState initialState)
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{
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ClickButtonWhenEnabled<MultiplayerSpectateButton>();
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AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
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AddUntilStep("user is spectating", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Spectating);
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ClickButtonWhenEnabled<MultiplayerSpectateButton>();
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AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddUntilStep("user is idle", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Idle);
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}
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[TestCase(MultiplayerRoomState.Closed)]
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