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Fix time being a part of controlpoint change comparisons
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@ -18,8 +18,8 @@ namespace osu.Game.Beatmaps.ControlPoints
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private double speedMultiplier = 1;
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public override bool Equals(ControlPoint other)
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=> base.Equals(other)
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public override bool ChangeEquals(ControlPoint other)
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=> base.ChangeEquals(other)
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&& other is DifficultyControlPoint difficulty
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&& SpeedMultiplier.Equals(difficulty.SpeedMultiplier);
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}
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