Refactor RequestHandlingMultiplayerRoomManager to avoid confusion

This commit is contained in:
smoogipoo
2021-08-17 09:42:17 +09:00
parent 1e282432c9
commit b672d4b936
3 changed files with 12 additions and 18 deletions

View File

@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected override Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
{
var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == roomId);
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
if (password != apiRoom.Password.Value)
throw new InvalidOperationException("Invalid password.");
@ -260,7 +260,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Debug.Assert(Room != null);
var apiRoom = roomManager.Rooms.Single(r => r.RoomID.Value == Room.RoomID);
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == Room.RoomID);
var set = apiRoom.Playlist.FirstOrDefault(p => p.BeatmapID == beatmapId)?.Beatmap.Value.BeatmapSet
?? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId)?.BeatmapSet;