Fix scrolling rulesets not accounting for slider multiplier

This commit is contained in:
smoogipoo
2018-10-01 18:12:26 +09:00
parent 1fe5ed5524
commit b68eeae777
2 changed files with 9 additions and 32 deletions

View File

@ -18,9 +18,14 @@ namespace osu.Game.Rulesets.Timing
public double StartTime;
/// <summary>
/// The multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary>
public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier;
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
/// <summary>
/// The velocity multiplier.
/// </summary>
public double Velocity = 1;
/// <summary>
/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
@ -48,18 +53,6 @@ namespace osu.Game.Rulesets.Timing
StartTime = startTime;
}
/// <summary>
/// Creates a <see cref="MultiplierControlPoint"/> by copying another <see cref="MultiplierControlPoint"/>.
/// </summary>
/// <param name="startTime">The start time of this <see cref="MultiplierControlPoint"/>.</param>
/// <param name="other">The <see cref="MultiplierControlPoint"/> to copy.</param>
public MultiplierControlPoint(double startTime, MultiplierControlPoint other)
: this(startTime)
{
TimingPoint = other.TimingPoint;
DifficultyPoint = other.DifficultyPoint;
}
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
}