Added a comment and fixed some wonky formatting

This commit is contained in:
OpenSauce
2023-01-10 11:43:28 +00:00
parent e3d14db285
commit b694e0d441

View File

@ -22,7 +22,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
using TaikoInput = TaikoAction; using TaikoInput = TaikoAction; // Functionally identical to TaikoAction, it's just a readability thing
/// <summary> /// <summary>
/// An overlay that captures and displays osu!taiko mouse and touch input. /// An overlay that captures and displays osu!taiko mouse and touch input.
/// </summary> /// </summary>
@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private bool validMouse(MouseButtonEvent e) => private bool validMouse(MouseButtonEvent e) =>
leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition); leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
#pragma warning disable format #pragma warning disable format
private TaikoAction getTaikoActionFromInput(TaikoInput input) private TaikoAction getTaikoActionFromInput(TaikoInput input)
{ {
switch (configTouchControlScheme.Value) switch (configTouchControlScheme.Value)
@ -196,8 +196,8 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
return TaikoAction.LeftCentre; return TaikoAction.LeftCentre;
} }
#pragma warning restore format
#pragma warning restore format
private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition) private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
{ {
bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition); bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
Color4 colour = ((Func<Color4>)(() => Color4 colour = ((Func<Color4>)(() =>
{ {
#pragma warning disable format #pragma warning disable format
switch (handledAction) switch (handledAction)
{ {
case TaikoAction.LeftRim: return colours.Blue; case TaikoAction.LeftRim: return colours.Blue;
@ -244,7 +244,7 @@ namespace osu.Game.Rulesets.Taiko.UI
case TaikoAction.RightCentre: return colours.Red; case TaikoAction.RightCentre: return colours.Red;
case TaikoAction.RightRim: return colours.Blue; case TaikoAction.RightRim: return colours.Blue;
} }
#pragma warning restore format #pragma warning restore format
return colours.Red; return colours.Red;
}))(); }))();