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Apply some code quality refactoring
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@ -234,33 +234,32 @@ namespace osu.Game.Rulesets.Difficulty
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this.baseBeatmap = baseBeatmap;
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}
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public readonly List<HitObject> HitObjects = new List<HitObject>();
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IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;
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#region Delegated IBeatmap implementation
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public BeatmapInfo BeatmapInfo
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{
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get => baseBeatmap.BeatmapInfo;
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set => baseBeatmap.BeatmapInfo = value;
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}
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public BeatmapMetadata Metadata => baseBeatmap.Metadata;
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public ControlPointInfo ControlPointInfo
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{
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get => baseBeatmap.ControlPointInfo;
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set => baseBeatmap.ControlPointInfo = value;
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}
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public BeatmapMetadata Metadata => baseBeatmap.Metadata;
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public List<BreakPeriod> Breaks => baseBeatmap.Breaks;
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public double TotalBreakTime => baseBeatmap.TotalBreakTime;
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public readonly List<HitObject> HitObjects = new List<HitObject>();
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IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;
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public IEnumerable<BeatmapStatistic> GetStatistics() => baseBeatmap.GetStatistics();
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public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength();
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public IBeatmap Clone() => new ProgressiveCalculationBeatmap(baseBeatmap.Clone());
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#endregion
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}
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}
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}
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