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https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into user-profile-fixes
This commit is contained in:
@ -8,6 +8,8 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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namespace osu.Game.Overlays.Chat
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@ -54,15 +56,6 @@ namespace osu.Game.Overlays.Chat
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OsuColour.FromHex("992861"),
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};
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private Color4 getUsernameColour(Message message)
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{
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if (!string.IsNullOrEmpty(message.Sender?.Colour))
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return OsuColour.FromHex(message.Sender.Colour);
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//todo: use User instead of Message when user_id is correctly populated.
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return username_colours[message.UserId % username_colours.Length];
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}
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public const float LEFT_PADDING = message_padding + padding * 2;
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private const float padding = 15;
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@ -70,6 +63,7 @@ namespace osu.Game.Overlays.Chat
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private const float text_size = 20;
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private UserProfileOverlay profileOverlay;
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private Color4 customUsernameColour;
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public ChatLine(Message message)
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{
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@ -79,13 +73,67 @@ namespace osu.Game.Overlays.Chat
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Left = padding, Right = padding };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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customUsernameColour = colours.ChatBlue;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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bool hasBackground = !string.IsNullOrEmpty(Message.Sender.Colour);
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Drawable username = new OsuSpriteText
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Font = @"Exo2.0-BoldItalic",
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Text = $@"{Message.Sender.Username}" + (hasBackground ? "" : ":"),
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Colour = hasBackground ? customUsernameColour : username_colours[Message.UserId % username_colours.Length],
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TextSize = text_size,
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};
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if (hasBackground)
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{
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// Background effect
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username = username.WithEffect(new EdgeEffect
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{
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CornerRadius = 4,
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Parameters = new EdgeEffectParameters
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{
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Radius = 1,
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Colour = OsuColour.FromHex(Message.Sender.Colour),
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Type = EdgeEffectType.Shadow,
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}
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}, d =>
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{
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d.Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 };
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d.Y = 3;
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})
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// Drop shadow effect
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.WithEffect(new EdgeEffect
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{
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CornerRadius = 4,
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Parameters = new EdgeEffectParameters
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{
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Roundness = 1,
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Offset = new Vector2(0, 3),
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Radius = 3,
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Colour = Color4.Black.Opacity(0.3f),
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Type = EdgeEffectType.Shadow,
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}
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});
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}
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Children = new Drawable[]
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{
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new Container
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{
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Size = new Vector2(message_padding, text_size),
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Children = new Drawable[]
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Children = new[]
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{
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new OsuSpriteText
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{
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@ -102,13 +150,7 @@ namespace osu.Game.Overlays.Chat
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Child = new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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Text = $@"{Message.Sender.Username}:",
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Colour = getUsernameColour(Message),
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TextSize = text_size,
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},
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Child = username
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Action = () => profileOverlay?.ShowUser(Message.Sender),
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},
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}
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@ -29,6 +29,9 @@ namespace osu.Game.Overlays.Chat
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scroll = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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// Some chat lines have effects that slightly protrude to the bottom,
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// which we do not want to mask away, hence the padding.
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Padding = new MarginPadding { Bottom = 5 },
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Children = new Drawable[]
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{
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flow = new FillFlowContainer<ChatLine>
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@ -111,7 +111,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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{
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Bottom = textbox_height + padding
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Bottom = textbox_height
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},
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},
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new Container
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@ -1,107 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Overlays
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{
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public class DragBar : Container
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{
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protected readonly Container Fill;
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public Action<float> SeekRequested;
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public bool IsSeeking { get; private set; }
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private bool enabled = true;
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public bool IsEnabled
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{
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get { return enabled; }
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set
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{
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enabled = value;
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if (!enabled)
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Fill.Width = 0;
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}
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}
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public DragBar()
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{
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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Fill = new Container
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{
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Name = "FillContainer",
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Width = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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}
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};
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}
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public void UpdatePosition(float position)
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{
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if (IsSeeking || !IsEnabled) return;
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updatePosition(position, false);
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}
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private void seek(InputState state)
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{
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float seekLocation = state.Mouse.Position.X / DrawWidth;
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if (!IsEnabled) return;
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SeekRequested?.Invoke(seekLocation);
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updatePosition(seekLocation);
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}
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private void updatePosition(float position, bool easing = true)
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{
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position = MathHelper.Clamp(position, 0, 1);
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Fill.TransformTo(position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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seek(state);
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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seek(state);
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return true;
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}
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protected override bool OnDragStart(InputState state) => IsSeeking = true;
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protected override bool OnDragEnd(InputState state)
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{
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IsSeeking = false;
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return true;
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}
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private class TransformSeek : TransformFloat<Drawable>
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{
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public override void Apply(Drawable d) => d.Width = CurrentValue;
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public override void ReadIntoStartValue(Drawable d) => StartValue = d.Width;
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}
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}
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}
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@ -14,6 +14,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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@ -39,7 +40,7 @@ namespace osu.Game.Overlays
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private const float bottom_black_area_height = 55;
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private Drawable currentBackground;
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private DragBar progressBar;
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private ProgressBar progressBar;
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private IconButton playButton;
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private IconButton playlistButton;
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@ -187,13 +188,13 @@ namespace osu.Game.Overlays
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},
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}
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},
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progressBar = new DragBar
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progressBar = new ProgressBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = progress_height,
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Colour = colours.Yellow,
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SeekRequested = seek
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FillColour = colours.Yellow,
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OnSeek = progress => current?.Track.Seek(progress)
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}
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},
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},
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@ -228,7 +229,9 @@ namespace osu.Game.Overlays
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{
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var track = current.Track;
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progressBar.UpdatePosition(track.Length == 0 ? 0 : (float)(track.CurrentTime / track.Length));
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progressBar.EndTime = track.Length;
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progressBar.CurrentTime = track.CurrentTime;
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playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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if (track.HasCompleted && !track.Looping) next();
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@ -274,13 +277,11 @@ namespace osu.Game.Overlays
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private void beatmapChanged(WorkingBeatmap beatmap)
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{
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progressBar.IsEnabled = beatmap != null;
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TransformDirection direction = TransformDirection.None;
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if (current != null)
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{
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bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
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bool audioEquals = beatmap?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
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if (audioEquals)
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direction = TransformDirection.None;
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@ -293,15 +294,18 @@ namespace osu.Game.Overlays
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{
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//figure out the best direction based on order in playlist.
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var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
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var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
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var next = beatmap == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmap.BeatmapSetInfo.ID).Count();
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direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
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}
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}
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current = beatmapBacking.Value;
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current = beatmap;
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progressBar.CurrentTime = 0;
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updateDisplay(current, direction);
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updateDisplay(beatmapBacking, direction);
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queuedDirection = null;
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}
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@ -360,12 +364,6 @@ namespace osu.Game.Overlays
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});
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}
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private void seek(float position)
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{
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var track = current?.Track;
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track?.Seek(track.Length * position);
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}
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protected override void PopIn()
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{
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base.PopIn();
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@ -426,5 +424,49 @@ namespace osu.Game.Overlays
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sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
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}
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}
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private class ProgressBar : SliderBar<double>
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{
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public Action<double> OnSeek;
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private readonly Box fill;
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public Color4 FillColour
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{
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set { fill.Colour = value; }
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}
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public double EndTime
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{
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set { CurrentNumber.MaxValue = value; }
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}
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public double CurrentTime
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{
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set { CurrentNumber.Value = value; }
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}
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public ProgressBar()
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{
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Y
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}
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};
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}
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protected override void UpdateValue(float value)
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{
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fill.Width = value * UsableWidth;
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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}
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}
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}
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