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Add ConcurrentActionModes to support osu! gameplay more easily
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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchInputManager : ActionMappingInputManager<CatchAction>
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{
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public CatchInputManager(RulesetInfo ruleset) : base(ruleset, allowConcurrentActions: true)
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public CatchInputManager(RulesetInfo ruleset) : base(ruleset, concurrencyMode: ConcurrentActionMode.UniqueActions)
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{
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield<CatchBaseHit, CatchJudgement> CreatePlayfield() => new CatchPlayfield();
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protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateActionMappingInputManager() => new CatchInputManager(Ruleset?.RulesetInfo);
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protected override DrawableHitObject<CatchBaseHit, CatchJudgement> GetVisualRepresentation(CatchBaseHit h)
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{
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