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Fix remaining manual degree-to-radian conversions
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@ -183,8 +183,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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point.Y -= origin.Y;
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point.Y -= origin.Y;
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Vector2 ret;
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Vector2 ret;
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ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(angle / 180f * MathF.PI);
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ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
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ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(angle / 180f * MathF.PI);
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ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
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ret.X += origin.X;
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ret.X += origin.X;
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ret.Y += origin.Y;
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ret.Y += origin.Y;
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