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Fix taiko hit states not being reverted on rewind
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@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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switch (State.Value)
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{
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case ArmedState.Idle:
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SecondHitAllowed = false;
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validKeyPressed = false;
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this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
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break;
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case ArmedState.Miss:
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