Fix taiko hit states not being reverted on rewind

This commit is contained in:
smoogipoo
2018-06-11 20:44:26 +09:00
parent f07e6370ca
commit b6fb01440b
2 changed files with 17 additions and 0 deletions

View File

@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
SecondHitAllowed = false;
validKeyPressed = false;
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
case ArmedState.Miss: