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Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay
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@ -5,11 +5,12 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>
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public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>, IHandleGlobalInput
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{
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private readonly Drawable handler;
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