Fix keyboard and mouse input not properly getting blocked by GameplayMenuOverlay

This commit is contained in:
Dean Herbert
2017-12-21 13:58:24 +09:00
parent 504ba1d6bc
commit b6fd5b0f17
2 changed files with 22 additions and 18 deletions

View File

@ -5,11 +5,12 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>
public class GlobalKeyBindingInputManager : DatabasedKeyBindingInputManager<GlobalAction>, IHandleGlobalInput
{
private readonly Drawable handler;