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Expand abilities of catcher
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143
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
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143
osu.Game.Rulesets.Catch/UI/CatcherArea.cs
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatcherArea : Container
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{
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public override bool HandleInput => true;
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private Sprite catcher;
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private Drawable createAdditiveFrame() => new Sprite
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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Texture = catcher.Texture,
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BlendingMode = BlendingMode.Additive,
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Position = catcher.Position,
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Scale = catcher.Scale,
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};
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Children = new Drawable[]
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{
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catcher = new Sprite
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{
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RelativePositionAxes = Axes.Both,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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X = 0.5f,
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Texture = textures.Get(@"Play/Catch/fruit-catcher-idle"),
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},
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};
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}
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private bool leftPressed;
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private bool rightPressed;
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private int currentDirection;
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private bool dashing;
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protected bool Dashing
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{
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get
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{
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return dashing;
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}
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set
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{
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if (value == dashing) return;
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dashing = value;
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if (dashing)
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Schedule(addAdditiveSprite);
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}
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}
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private void addAdditiveSprite()
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{
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if (!dashing) return;
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var additive = createAdditiveFrame();
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Add(additive);
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additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
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Scheduler.AddDelayed(addAdditiveSprite, 50);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return true;
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = -1;
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leftPressed = true;
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return true;
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case Key.Right:
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currentDirection = 1;
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rightPressed = true;
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return true;
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case Key.ShiftLeft:
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Dashing = true;
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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switch (args.Key)
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{
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case Key.Left:
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currentDirection = rightPressed ? 1 : 0;
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leftPressed = false;
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return true;
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case Key.Right:
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currentDirection = leftPressed ? -1 : 0;
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rightPressed = false;
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return true;
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case Key.ShiftLeft:
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Dashing = false;
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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protected override void Update()
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{
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base.Update();
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if (currentDirection == 0) return;
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float speed = Dashing ? 1.5f : 1;
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catcher.Scale = new Vector2(Math.Sign(currentDirection), 1);
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catcher.X = (float)MathHelper.Clamp(catcher.X + currentDirection * Clock.ElapsedFrameTime / 1800 * speed, 0, 1);
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}
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}
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}
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