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Only add valid hitobjects.
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@ -270,7 +270,9 @@ namespace osu.Game.Beatmaps.Formats
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handleColours(beatmap, key, val);
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handleColours(beatmap, key, val);
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break;
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break;
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case Section.HitObjects:
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case Section.HitObjects:
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beatmap.HitObjects.Add(HitObject.Parse(beatmap.BeatmapInfo.Mode, val));
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var h = HitObject.Parse(beatmap.BeatmapInfo.Mode, val);
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if (h != null)
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beatmap.HitObjects.Add(h);
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break;
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break;
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}
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}
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}
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}
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