Add field to Replay denoting whether the full replay have been received or not

This commit is contained in:
Dean Herbert
2020-10-27 16:27:15 +09:00
parent c1e7cd6e47
commit b737a8bf6e
2 changed files with 10 additions and 2 deletions

View File

@ -8,6 +8,12 @@ namespace osu.Game.Replays
{
public class Replay
{
/// <summary>
/// Whether all frames for this replay have been received.
/// If false, gameplay would be paused to wait for further data, for instance.
/// </summary>
public bool HasReceivedAllFrames = true;
public List<ReplayFrame> Frames = new List<ReplayFrame>();
}
}