mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 14:17:06 +09:00
Add field to Replay denoting whether the full replay have been received or not
This commit is contained in:
@ -8,6 +8,12 @@ namespace osu.Game.Replays
|
||||
{
|
||||
public class Replay
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether all frames for this replay have been received.
|
||||
/// If false, gameplay would be paused to wait for further data, for instance.
|
||||
/// </summary>
|
||||
public bool HasReceivedAllFrames = true;
|
||||
|
||||
public List<ReplayFrame> Frames = new List<ReplayFrame>();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user