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Merge pull request #18737 from frenzibyte/fix-up-down
Fix toolbar music button handling keys while not hovered
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commit
b74bb83176
@ -17,6 +17,7 @@ using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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@ -153,11 +154,23 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
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AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
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AddStep("reset volume", () => Audio.Volume.Value = 1);
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AddStep("reset volume", () => Audio.Volume.Value = 1);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
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AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
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AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
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AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
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AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
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AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
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AddAssert("volume raised up", () => Audio.Volume.Value == 1);
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AddAssert("volume raised up", () => Audio.Volume.Value == 1);
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AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("button not hovered", () => !this.ChildrenOfType<ToolbarMusicButton>().Single().IsHovered);
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AddStep("set volume to 0.5", () => Audio.Volume.Value = 0.5);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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}
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}
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[Test]
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[Test]
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@ -166,11 +179,24 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
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AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
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AddStep("reset volume", () => Audio.Volume.Value = 1);
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AddStep("reset volume", () => Audio.Volume.Value = 1);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
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AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
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AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
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AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
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AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
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AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
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AddAssert("volume raised up", () => Audio.Volume.Value == 1);
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AddAssert("volume raised up", () => Audio.Volume.Value == 1);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddAssert("button not hovered", () => !this.ChildrenOfType<ToolbarMusicButton>().Single().IsHovered);
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AddStep("set volume", () => Audio.Volume.Value = 0.5);
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AddStep("hide volume overlay", () => volumeOverlay.Hide());
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AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
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AddAssert("volume not changed", () => Audio.Volume.Value == 0.5);
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}
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}
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public class TestToolbar : Toolbar
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public class TestToolbar : Toolbar
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@ -81,6 +81,9 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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{
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if (!IsHovered)
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return false;
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switch (e.Key)
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switch (e.Key)
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{
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{
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case Key.Up:
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case Key.Up:
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