Implement overlined components

This commit is contained in:
smoogipoo
2020-02-14 20:42:14 +09:00
parent 929eb4f035
commit b762e5e8a5
5 changed files with 216 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Multi.Match.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneOverlinedParticipants : MultiplayerTestScene
{
protected override bool UseOnlineAPI => true;
public TestSceneOverlinedParticipants()
{
Room.RoomID.Value = 7;
Add(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500),
Child = new OverlinedParticipants()
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneOverlinedPlaylist : MultiplayerTestScene
{
protected override bool UseOnlineAPI => true;
public TestSceneOverlinedPlaylist()
{
for (int i = 0; i < 10; i++)
{
Room.Playlist.Add(new PlaylistItem
{
ID = i,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
});
}
Add(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500),
Child = new OverlinedPlaylist(false)
});
}
}
}