mirror of
https://github.com/osukey/osukey.git
synced 2025-06-16 08:47:55 +09:00
Add more xmldocs
This commit is contained in:
parent
5903c3be90
commit
b7696c85ad
@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
IBindable<bool> IsCatchingUp { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
|
||||
/// </summary>
|
||||
IBindable<bool> WaitingOnFrames { get; }
|
||||
}
|
||||
}
|
||||
|
@ -63,6 +63,14 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly FramedOffsetClock platformOffsetClock;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="GameplayClockContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The beatmap being played.</param>
|
||||
/// <param name="gameplayStartTime">The suggested time to start gameplay at.</param>
|
||||
/// <param name="startAtGameplayStart">
|
||||
/// Whether <paramref name="gameplayStartTime"/> should be used regardless of when storyboard events and hitobjects are supposed to start.
|
||||
/// </param>
|
||||
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
|
Loading…
x
Reference in New Issue
Block a user